1. I would still add the ports to the firewall also if you have an antivirus program many have built in firewalls
     
  2. Did you ever get this working? I'm forwarding ports as well and can't show up on the list either.

    Some firewalls prevent inbound traffic on your WAN address. For example, let's say your public IP is 61.8.5.203 then if you tried to connect to a service that was port forwarded using NAT on port 80 by going to http://61.8.5.203 from the inside it would time-out.

    I haven't figured out why some firewalls prevent this and some don't. If I remember correctly smoothwall allows traffic through the WAN IP from internally and Cisco devices/PFSense does not.
     
    Last edited by a moderator: Nov 8, 2017
  3. The usual problem is often within the portforwarding as a result of either a simple mistake or the failure of the routing system to actually provide a feasible system for portforwarding. I've seen problems that include wrong settings, being on an Ethernet adapter rather than a wireless LAN, or just mistakes of typing the wrong IPv4 address.
     
  4. I've been managing firewalls for almost 22 years. I know how to set port forwards and verify external network connectivity.
     
  5. Then you should know how to properly portforward your Rust server and should have no difficulty showing it on the list. The problem is either the portforwading (or firewall) or the .bat startfile.
     
  6. So you have been doing this for 22 years but you cant get it to work you have over looked something and I find its always something simple so start it all over and check each step
     
  7. I actually found the problem and it was neither the port forward or the batch file.

    Wulf,

    I figured it out! The port forward MUST MATCH the outgoing traffic's IP Address.

    For example, I have five external IP addresses. The majority of my traffic is set to go out 71.8.203.66. As soon as I moved the port forwards to that external IP address it worked!

    To verify I changed the outgoing traffic for the server that is running Rust to 71.8.203.70. I moved the port forwards to the .70 IP, and bam! it showed up again!!

    When the server starts up it must somehow register its outgoing external IP address with steam (maybe by some type of call like curl 'whatismyip.org').

    If the address the port forwards are on don't match the outbound routers' IP address, it will not show up on the list.
     
    Last edited by a moderator: Nov 8, 2017
  8. Have the same issue, server wont show on the modded list as usual, restarted 3x times and nothing yet!
    Server only visible on gametracker and connecting with client.connect
    ps: server hosted on gameserver company..
     
  9. Share with everyone then
     
  10. I remember in the past having to edit my own Hosts file to be able to bypass that. I think it was necessary when I was hosting 7DaystoDie for a bit. I thought maybe a similar work around might help me here but as far as i can tell, I'm unable to see myself as the world sees me :)
     
  11. Yeah, to verify my Rust servers show up on the list, I have to tether my laptop to my cellphone's hotspot and check from Verizon's network.

    You are literally retarded. My IP has ALWAYS said 0.0.0.0 in my batch file. The problem was the outgoing traffic that rust was communicating with Steam on was a different IP than what my server was being hosted on. If you 1) read my post and 2) had an ounce of reading comprehension, you'd understand it.
     
    Last edited by a moderator: Nov 8, 2017
  12. Congrats...but seriously, no need to call people retards, that's just purely disrespectful man, you're older than that. If he didn't understand it, then just explain it in a way that doesn't pertain to your "22 years of experience" but rather a general audience.
     
  13. Spiz,

    One thing I found out is that the port forwards have to be on IP that your outgoing traffic is on. Also, some firewalls won't let you come back in through your wan port. (I have to tether my laptop to my cell phone and launch rust to see my servers.)

    There is a website called Rust Live Map & Map Generator that polls Steam's Rust server list (with a slight delay.) If your server is showing up there, it means it is showing up for everyone except you.

    Hope this helps. Sorry if it is anything you already know.
     
    Last edited by a moderator: Nov 8, 2017
  14. Did you not understand I was joking and calling me that is very hurtful welcome to my blocked list
     
  15. Thank you, didn't know some info, my server shows up in rust.io live map when i search by name. So as you said people can see on the modded list.
    Why can't I see the server using my network then? Server IP isn't associated with my network it is from (game server company)
    I made a support ticket and they said to reinstall the whole server and try to fix the issue! LUL

    Can someone help me please?
     
  16. Okay, just to confirm I understand the problem; Your server is hosted by a games company outside your network. It shows up on playrust.io but you cannot see it?

    What's your server name? playrust.io pulls from steam's server list. So if playrust.io can see it means it shows up in the list.

    One thing to keep in mind is as you search, if it has been modded (oxide) it will show up in the "modded servers" tab otherwise it will be in the community tab.
     
  17. Yes is up and running on playrust.io, my old players can see it on the "recent servers" but on this tabs: Modded, History, Favourited, Friends I'm not able to see it :/
    [DOUBLEPOST=1510160556][/DOUBLEPOST]I don't know if this matters but started to happen (not showing on the server list) when I changed server.cfg file, command "antihack.projectile_protection" from default 3 to 0 (disabled)
    I did this because when activated (value 3) wooden arrows give no damage to players or animals, it simply blocks all damage given
    So wooden arrow damage would be 0 :/
     
  18. That does matter. If you disable anti-hacks it won't show up on the list! If you change it back to three it should show up shortly.
     
  19. So i'll do it and give you an answer
    How do I fix the wooden arrow damage issue?
    Changing the antihack.projectile_forgiveness = "0.5" to higher value can fix?

    Can someone help?
     
    Last edited by a moderator: Nov 8, 2017