I am having the same issue. Previous saves wont work
Solved Server not starting after Rust update
Discussion in 'Rust Discussion' started by Nathan 3, Feb 18, 2016.
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I had this happen, didnt SS the error. But I simply executed a restart and the server loaded up. Try that.
[DOUBLEPOST=1455841676][/DOUBLEPOST]Hey Wulf, last one worked, now this hotfix you just posted wont boot. I get this: Gyazo - 19dcac1980d1ca32d5d135ec8b2403a0.png it stalls there. -
Wiped our server to prevent the error, We needed to restart the server and guess what? The error has reappeared. There must be a plugin causing this damage because my Vanilla server has no problems.
@Wulf any idea what's going on here?Last edited by a moderator: Feb 19, 2016 -
Hello, my server is throwing this error http://i.imgur.com/StC9Oaf.png, any fix?
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Wulf Community Admin
Looks like your Rust save is corrupt, so you may end up having to wipe.
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Would there be any way to save this world?
[DOUBLEPOST=1455848419][/DOUBLEPOST]Wiped my server save and I still get the same error... -
I have the same issue and will wipe to try and fix it. But heres the log before I do. Hope it helps.
Error Log, Partial Preview:
Code:NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at BaseEntity.Save (.SaveInfo info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.Save (.SaveInfo info) [0x00000] in <filename unknown>:0 at BaseNPC.Save (.SaveInfo info) [0x00000] in <filename unknown>:0 at BaseNetworkable.ToStream (System.IO.Stream stream, .SaveInfo saveInfo) [0x00000] in <filename unknown>:0 at BaseNetworkable.GetSaveCache () [0x00000] in <filename unknown>:0 at SaveRestore.GetSaveCache () [0x00000] in <filename unknown>:0 at Bootstrap+<StartServer>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)Crash!!!
Attached Files:
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Same issue ...
After full wipe, the problem back again after a server restart ... .sav can't be loaded ... :/ Server .. OFF -
It seems like it's a problem from Rust/Oxide...? I mean im not a developer but since the update nothing works...?
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Hmmm since todays Oxide or rust update I dont know, mostly 90% of buildings and bases lost theyr walls ect only foundations are still ok, deployables and other disapeared... Anybody else had this issue? players are kinda mad
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Got this Error:
Code:9:42 AM [Error] Failed to call hook 'IOnBasePlayerAttacked' on plugin 'rustcore v1.0.0' (InvalidOperationException: Steamworks is not initialized.) 9:42 AM [Debug] at Steamworks.InteropHelp.TestIfAvailableGameServer () [0x00000] in <filename unknown>:0 at Steamworks.SteamGameServerStats.GetUserStat (CSteamID steamIDUser, System.String pchName, System.Int32& pData) [0x00000] in <filename unknown>:0 at PlayerStatistics.Add (System.String name, Int32 var) [0x00000] in <filename unknown>:0 at BasePlayer.OnKilled (.HitInfo info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.Die (.HitInfo info) [0x00000] in <filename unknown>:0 at BasePlayer.Die (.HitInfo info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.Hurt (.HitInfo info, Boolean useProtection) [0x00000] in <filename unknown>:0 at BasePlayer.Hurt (.HitInfo info, Boolean useProtection) [0x00000] in <filename unknown>:0 at BaseCombatEntity.OnAttacked (.HitInfo info) [0x00000] in <filename unknown>:0 at BasePlayer.OnAttacked (.HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.RustCore.IOnBasePlayerAttacked (.BasePlayer player, .HitInfo info) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Was running fine, then after auto restart it locked up.
Screen:
Gyazo - c3540c3836abde445da4d7b9c3b05e9a.png -
Works so far.
And on the decay matter, i gave the players a 100k stone kit to rewall there bases.
Seems to work. -
Yeah for the 1st time I needed to give to all players some resources... kinda sad but still, world is going on and nobody got hurt Only bad words towards us Admins and Oxide developers - kids will cry no matter what you do
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This error is NOT Oxide-related, my vanilla server behave the same.
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erm why does the console say not connected?
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I've reinstalled my server 3 times, still get the error after a couple of saves, i'm getting frustrated!
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Me too.....not a corrupt save. Something to do with latest oxide.....