09/29/16 13:01:59 1329288_28016 139.102.236.126 150 STOR C:\games\68_232_168_136_28016\1329288\ruste\server\1329288\oxide\plugins\GatherManager.cs
This is the the log. I have updated oxide within the last 24 hours. It was doing it before the update.
Server keeps timing out
Discussion in 'Rust Discussion' started by Naked Slayer, Sep 30, 2016.
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Wulf Community Admin
Could you explain more on what you mean by timing out? What are you doing? Also, your could you upload your full logs please?
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I am very new to this so bear with me the server keeps "timing out" and kicking everyone on it
I assumed it was a server side issue until I went in to add a couple more plugins and saw that log. I do not know where the full log can be accessed. I am hosting with gameservers.com by the way unsure if it is relevant. -
Wulf Community Admin
You should be able to access Unity's log under RustDedicated_Data/output_log.txt or where -logFile is set to. That would be the main log of interest. Rust also has logs under the logs folder. -
the output log appears to be empty so does this means that it is server side?
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Wulf Community Admin
It should never be empty, try looking to see if you have -logFile in your startup script set to another location. -
That last comment went right over my head. I am a bit confused because when I go to RustDedicated_Data/output_log.txt it says that output_log.txt's file size is 0 and has nothing when I open it I am going through the files trying to find -logfile right now. I know nothing about the "startup script".
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Wulf Community Admin
Do you have any log.txt sort of files in your server's main directory/folder? -
thinking this may be it but its very long so here goes nothing.
Code:Initialize engine version: 4.5.5f1 (7684ad0c5a44) Forcing GfxDevice: 4 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Actor.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Actor.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Cursor.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Geometry.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Geometry.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.HitBox.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.ID.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.ID.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.MeshBatch.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.MeshBatch.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Movement.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Movement.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Prefetch.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Utility.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Utility.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\LitJSON.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\LitJSON.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\uLink.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\dfScriptLite.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\dfScriptLite.dll into Unity Child Domain Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\EasyRoads3D.dll (this message is harmless) Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\EasyRoads3D.dll into Unity Child Domain - Completed reload, in 0.061 seconds Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\System.dll (this message is harmless) Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\System.Core.dll (this message is harmless) rust.(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Server DataDir c:\games\68_232_168_136_28016\1329288\rust\save\server_data\(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Loaded c:\games\68_232_168_136_28016\1329288\rust\save\server_data/cfg/server.cfg(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.(Filename: Line: 2452)HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.(Filename: Line: 2452)The referenced script on this Behaviour is missing!(Filename: Line: 1783)HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.(Filename: Line: 2452)Instantiator for prefab 'barrel_A1_01' already exists(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Unloading 4 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)Unloading 28681 unused Assets to reduce memory usage. Loaded Objects now: 7643. Total: 34.513069 ms (FindLiveObjects: 2.047474 ms CreateObjectMapping: 4.907540 ms MarkObjects: 2.810561 ms DeleteObjects: 24.371984 ms)Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\System.Xml.dll (this message is harmless) FrameRate: 30(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)SendRate: 5(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Timeout: 300(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Players: 50(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Port: 28016(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)PVP: True(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)UnloadTime: 0.841870 ms Main camera does not exist or is not tagged 'MainCamera'.(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Unloading 3 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 13883. Total: 6.482614 ms (FindLiveObjects: 0.789951 ms CreateObjectMapping: 0.770331 ms MarkObjects: 4.603271 ms DeleteObjects: 0.061578 ms)Loaded "rust_island_2013" (and tree level).(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Save file not found(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Server Initialized(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Last edited by a moderator: Sep 30, 2016 -
Wulf Community Admin
Mmmm, that's a Rust Legacy log file. Are you trying to run a Rust or Rust Legacy server? -
its a rust server but it has rust legacy option like i can switch back and forth and i switched it once on accident so im assuming thats why i have rust and ruste that explains so much. So i have not seen any log files in ruste i will continue looking
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possibly your provider is rebooting your server automatically, after a memory leak. i was having same problem with game servers but i decide to find another host
[DOUBLEPOST=1475266196][/DOUBLEPOST]you should have a file called gs_crash.log inside 68_232_168_136_28016\1329288\ruste, use filezilla to download that file -
I have contacted my host and they have stated that nothing is wrong on their end. I do not see any .log files in my main directory other then prox.log
[DOUBLEPOST=1475349412][/DOUBLEPOST]under server I see log.log, log.warning, log.error....ect unsure if these are relevant either. -
Wulf Community Admin
You can attach them and I can take a look. -
-batchmode +server.ip ************* +server.port ******+server.level "Procedural Map" +server.seed 800 +server.worldsize 1500 +server.maxplayers 50 +server.hostname "DOMINO[5xp 5x gather rate]" +server.identity "*******" +rcon.ip *********+rcon.port ******* +rcon.password ***** +query_port *****-nologs -load
any issues in this?
was not sure what was dangerous so I did a lot of **
unsure if this could cause it
[DOUBLEPOST=1475353568][/DOUBLEPOST]here they are -
Wulf Community Admin
I don't see anything wrong according to those logs. The +query_port and -load you can get rid of, those do not do anything.
