1. 09/29/16 13:01:59 1329288_28016 139.102.236.126 150 STOR C:\games\68_232_168_136_28016\1329288\ruste\server\1329288\oxide\plugins\GatherManager.cs
    This is the the log. I have updated oxide within the last 24 hours. It was doing it before the update.
     
  2. Wulf

    Wulf Community Admin

    Could you explain more on what you mean by timing out? What are you doing? Also, your could you upload your full logs please?
     
  3. I am very new to this so bear with me the server keeps "timing out" and kicking everyone on it
    I assumed it was a server side issue until I went in to add a couple more plugins and saw that log. I do not know where the full log can be accessed. I am hosting with gameservers.com by the way unsure if it is relevant.
     
  4. Wulf

    Wulf Community Admin

    You should be able to access Unity's log under RustDedicated_Data/output_log.txt or where -logFile is set to. That would be the main log of interest. Rust also has logs under the logs folder.
     
  5. the output log appears to be empty so does this means that it is server side?
     
  6. Wulf

    Wulf Community Admin

    It should never be empty, try looking to see if you have -logFile in your startup script set to another location.
     
  7. That last comment went right over my head. I am a bit confused because when I go to RustDedicated_Data/output_log.txt it says that output_log.txt's file size is 0 and has nothing when I open it I am going through the files trying to find -logfile right now. I know nothing about the "startup script".
     
  8. Wulf

    Wulf Community Admin

    Do you have any log.txt sort of files in your server's main directory/folder?
     
  9. thinking this may be it but its very long so here goes nothing.
    Code:
    Initialize engine version: 4.5.5f1 (7684ad0c5a44)
    Forcing GfxDevice: 4
    NullGfxDevice:
        Version:  NULL 1.0 [1.0]
        Renderer: Null Device
        Vendor:   Unity Technologies
    Begin MonoManager ReloadAssembly
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Actor.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Actor.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Cursor.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Geometry.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Geometry.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.HitBox.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.ID.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.ID.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.MeshBatch.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.MeshBatch.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Movement.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Movement.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Prefetch.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Utility.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Facepunch.Utility.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\LitJSON.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\LitJSON.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\uLink.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\uLink.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\dfScriptLite.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\dfScriptLite.dll into Unity Child Domain
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\EasyRoads3D.dll (this message is harmless)
    Loading c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\EasyRoads3D.dll into Unity Child Domain
    - Completed reload, in  0.061 seconds
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\System.dll (this message is harmless)
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\System.Core.dll (this message is harmless)
    rust.(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Server DataDir
      c:\games\68_232_168_136_28016\1329288\rust\save\server_data\(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Loaded c:\games\68_232_168_136_28016\1329288\rust\save\server_data/cfg/server.cfg(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.(Filename:  Line: 2452)HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.(Filename:  Line: 2452)The referenced script on this Behaviour is missing!(Filename:  Line: 1783)HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers.(Filename:  Line: 2452)Instantiator for prefab 'barrel_A1_01' already exists(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Unloading 4 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)Unloading 28681 unused Assets to reduce memory usage. Loaded Objects now: 7643.
    Total: 34.513069 ms (FindLiveObjects: 2.047474 ms CreateObjectMapping: 4.907540 ms MarkObjects: 2.810561 ms  DeleteObjects: 24.371984 ms)Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\System.Configuration.dll (this message is harmless)
    Platform assembly: c:\games\68_232_168_136_28016\1329288\rust\rust_server_Data\Managed\System.Xml.dll (this message is harmless)
    FrameRate: 30(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)SendRate: 5(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Timeout: 300(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Players: 50(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Port: 28016(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)PVP: True(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)UnloadTime: 0.841870 ms
    Main camera does not exist or is not tagged 'MainCamera'.(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Unloading 3 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 13883.
    Total: 6.482614 ms (FindLiveObjects: 0.789951 ms CreateObjectMapping: 0.770331 ms MarkObjects: 4.603271 ms  DeleteObjects: 0.061578 ms)Loaded "rust_island_2013" (and tree level).(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Save file not found(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Server Initialized(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
     
    Last edited by a moderator: Sep 30, 2016
  10. Wulf

    Wulf Community Admin

    Mmmm, that's a Rust Legacy log file. Are you trying to run a Rust or Rust Legacy server?
     
  11. its a rust server but it has rust legacy option like i can switch back and forth and i switched it once on accident so im assuming thats why i have rust and ruste that explains so much. So i have not seen any log files in ruste i will continue looking
     
  12. possibly your provider is rebooting your server automatically, after a memory leak. i was having same problem with game servers but i decide to find another host
    [DOUBLEPOST=1475266196][/DOUBLEPOST]you should have a file called gs_crash.log inside 68_232_168_136_28016\1329288\ruste, use filezilla to download that file
     
  13. I have contacted my host and they have stated that nothing is wrong on their end. I do not see any .log files in my main directory other then prox.log
    [DOUBLEPOST=1475349412][/DOUBLEPOST]under server I see log.log, log.warning, log.error....ect unsure if these are relevant either.
     
  14. Wulf

    Wulf Community Admin

    You can attach them and I can take a look.
     
  15. -batchmode +server.ip ************* +server.port ******+server.level "Procedural Map" +server.seed 800 +server.worldsize 1500 +server.maxplayers 50 +server.hostname "DOMINO[5xp 5x gather rate]" +server.identity "*******" +rcon.ip *********+rcon.port ******* +rcon.password ***** +query_port *****-nologs -load
    any issues in this?
    was not sure what was dangerous so I did a lot of **
    unsure if this could cause it
    [DOUBLEPOST=1475353568][/DOUBLEPOST]here they are
     
  16. Wulf

    Wulf Community Admin

    I don't see anything wrong according to those logs. The +query_port and -load you can get rid of, those do not do anything.