You just dont add the user to the group you also need to add the permission to the user as well
oxide.grant user playername vip
[DOUBLEPOST=1451431121][/DOUBLEPOST]check the overview
Rust-Kits
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Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
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since last update 30th Dec 15Code:
[12/30/2015 7:38:54 PM] [Oxide] 7:38 PM [Warning] Missing plugin name prefix 'kits. for permission 'vip' (by plugin 'Kits')
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Goodnight For the entire 24 hours kit does take a cooldown 86400 ? thank you for the answer
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Hey sorry if this has already been answered, and I'm sure it has, but for the life of me I can't figure out how to clothe and arm my NPC's... I create a kit > create NPC > assign kit to npc with /npc kit "kitname" > nothing happens. I'm clearly missing something hear, any help would be greatly appreciated.
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I have been having the same issues. I can get their name to change, but thats all.
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Is it possible to get a separate autokit for VIP?
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Yes, it should be possible was always meant to test this just other things got it the way
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Hello Everybody. I hope you can Answer this.
How can I adjust the arms a full magazine have passed when . -
You need to use a better translater as that makes no sense
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Oh sorry ... i know :/
my people must reload his weapons for the first time i give her. I search a way that the Weapons full ammo have inside the magazine.
I hope you you can understand.
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As far as I know you cant have full ammo mag on kits I have not tested this myself but have seen others talking about it
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is there a force save of kits because I made a kit for temp removed it and now on restarts it comes back
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/kit remove "KITNAME" => remove a kit from the database
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i do that and it comes back on restart
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is there a way to force a kit
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Stop server delete both kit files in data folder restart server then remake kits
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[DOUBLEPOST=1451807069][/DOUBLEPOST]throwing that when I delete it maybe that's whyCode:
[Oxide] 8:43 AM [Error] Failed to call hook 'cmdChatKit' on plugin 'Kits v3.1.3' (KeyNotFoundException: The given key was not present in the dictionary.) [Oxide] 8:43 AM [Debug] at System.Collections.Generic.Dictionary`2[System.UInt64,System.String].get_Item (UInt64 key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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I know, but what exactly "/kit resetdata" do? I need reset data only for one player.
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no all players
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When I delete some player from Kits_Data.json it will work?
When I delete anything from Kits_Data.json and reload Kits, than all data on Kits_Data.json is back to same.Last edited by a moderator: Jan 3, 2016