Im scared if u use new one my kits will get wiped and if i back up and readd it usually rejects file
Rust-Kits
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Total Downloads: 70,198 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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Kit gone after restart. How save kits?
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Does anyone know why in the data folder there is a Kits.json being created? Should that be deleted or made to match the Kits.json in the config folder? Thanks.
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well no matter what I cannot get my old kits to work I have tried old Kits.cs 3.1.0 and this new kits.cs 3.1.2 that was just updated but it rejects my kits.json I guess I will just have to start over again
oh well
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I gave up on my old kits files. I started over and tried to create new kits...no matter what I try I cannot get the items list to populate. Here is the result of the kits.json file.
Code:{ "Kits": { "starter": { "name": "Starter", "description": null, "max": 0, "cooldown": 0.0, "authlevel": 0, "hide": false, "npconly": false, "permission": null, "image": null, "items": [] } } }
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Code:
[Oxide] 6:35 PM [Debug] ExType: JsonSerializationException [Oxide] 6:35 PM [Error] Failed to initialize plugin 'Kits v3.1.2' (FormatException: Input string was not in the correct format) [Oxide] 6:35 PM [Debug] at System.UInt64.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.UInt64.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.Convert.ToUInt64 (System.String value, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.String.System.IConvertible.ToUInt64 (IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.Convert.ToType (System.Object value, System.Type conversionType, IFormatProvider provider, Boolean try_target_to_type) [0x00000] in <filename unknown>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType, IFormatProvider provider) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x00000] in <filename unknown>:0
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Ya kits still not saving after a reload or server restart after the latest update
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i have like 100 kits same problem
. But thx @Reneb ur awsome for fix
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maybe use plugin for automatically enter chat command after restart? What plugin name?
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Can any one tell me why normal players cant use the kits even tho the authlevel is 0?
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if you want to load your bugged Kits.json the second "Kits": {} has to be removed while the plugin is unloaded...i can change one as example if someone wants to upload it here...
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ok so 3.1.2 fixed everything all issues resolved I deleted files from \oxide\data kits.json, and kits_data.json also deleted config file from \oxide\config. Then I put my backup kits.json back in \oxide\data folder, then I did command "oxide.reload Kits" from console my kits are still there from old kits I made
thank you sooo much to the devs
you guys are awesome
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I tried to add a kit again tonight after rust patch. Still isn't working me. Same result above...no item list. Anyone else having this issue?
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thx Reneb !
[DOUBLEPOST=1445391302][/DOUBLEPOST]
{
"Kits": {
"Kits": {
----------------------
Remove one set of "Kits":{} out from your savedata -
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i only get the error when trying to ad the kits to GUI. i mean when altering the data file to chat instead of an npc id
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