Rust-Kits
Moved
Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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yes, but im not using the GUI option just the normal chat one : (
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then it wont work as that for GUI as far as I know
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hmm thanks for the info Resistance
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anyway to stop the hotbar from randomizing? I set up ak as 1 meds 2 medkit 3 bolt 4 and walls 5 but when I set it as an autokit , the hotbar is randomized. Anyway to fix it?
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Can you create a kit for all players spawning? Fresh spawns and spawns after death? I don't really see anything specific to this in the Overview.
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autokit
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The clue is in the name
It cant be any clear than thatCode:autokit: 1) /kit add "autokit" 2) /kit authlevel 2 hide true => this will set the kit only manually redeemable for admins, and hide will hide it from the list in /kit. 3) /kit items => this will copy the items in your inventory to set it as the new kit. you don't need to do it seperatly you can do it in the previous line: /kit authlevel 2 items hide trueCustom AutoKits: ***Will only work if autokit^^ isn't configured*** -->If you have an autokit, delete it '/kit remove autokit'The nice benefit to using Custom AutoKits over the traditional autokit is a few things...1. Priority Kit Giving ... so kits configured in the Config File (kits.json in config folder) are given a "number index".Example Code: Code (C#): "Custom AutoKits": { "0": "VipSpawn", "1": "VeteranSpawn", "2": "BasicSpawn" }, -
Actually it could be more clear. So where in this Overview does it explain how to give an autokit to a fresh spawn?
If I create an auokit and call it BasicSpawn where in the code do I tell it to use it for fresh spawns? I've used this plugin so I know how to create kits but I don't see how autokit is defined to a fresh spawn. -
its built into the script if a kit is called autokit it will give the player that kit on first joining the server and after each respawn after death this is the way it always was then a few weeks ago a new coder took it over and added the custom autokit option this allows the admin to let say vip group get a custom autokit on respawn after death and not the default one. There are also videos there explaining how it all works and how to do it
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I have 2 erros, in 1 Kit VIP
First of all, This is my kit, before giving it to me, and check it out.
![[IMG]](..\..\NWxWwLX.png?image=http%3A%2F%2Fi.imgur.com%2FNWxWwLX.png&hash=8a993914573c249bb86a3b6440322e3b)
When I give myself the kit
![[IMG]](..\..\wYU66mE-3.png?image=http%3A%2F%2Fi.imgur.com%2FwYU66mE.png&hash=a5c0db9ab71893b409d9b0e631b1a579)
When I put the kit I have components of 250 thousand, which I had not even put, i have no idea why
![[IMG]](..\..\ufDHWYe-3.png?image=http%3A%2F%2Fi.imgur.com%2FufDHWYe.png&hash=5e362c96c8ca4135206fb4a46d8d78fc)
And my second error, when I want to take the kit, in the normal way
When I have an empty inventory
![[IMG]](..\..\6aRccRf.png?image=http%3A%2F%2Fi.imgur.com%2F6aRccRf.png&hash=07a4087200f3eb5fd010f69f6e662ca5)
The other kits, if I can catch them well, except this one. -
How do I give kits through console?!?!?
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You cant and there is no need to as players get there own
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Yeah, there is a need to, what if a player ran out of kits and I want to give him an extra one? They need to add that functionality.
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I was wondering if a feature could be added to work with economics and charge a dollar amount when a kit is used?
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Hi, how do you create a new line when adding a description? Normally its \n or /n but when I try either I get the \ or / in the description. Any help would be appreciated.
Thanks -
I've been looking everywhere for the solution to this! When saving the items in my inventory, is there anyway to save the exact positions where the items are when I save? Every time I save, my items get randomize.
I'm also wanting an inventory to wipe and be filled with the redeemed kit. Any way to do so?Last edited by a moderator: Apr 29, 2017 -
Kits GUI
How to do?
There is a plugin GUI Announcements for Rust | Oxide -
anyone know how to make kit gui?
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in your config at the top, it should look a bit like
{
"NPC - GUI Kits": {
"1235439": {<<<<<<<< this number needs to be 0 to activate the GUI
"description": "Welcome on this server, Here is a list of free kits that you can get <color=red>only once each</color>\n\n <color=green>Enjoy your stay</color>",
"kits": [
"kit1",
"kit2"
change the 1235439 number to 0

