Rust-Kits

Moved

Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. then time to start typing in google then
     
  2. oh serious ? Thank you. lol
     
  3. Yes I am I am not here to do the work for you
     
  4. I've been messing with this on my own for way too long for what I'm trying to accomplish. I cant view the groups or users files in the data folder with visual studios, brackets, or any other editor I have available. Thats where I went first, because doing things with commands feels blind to me, I never know whats going on because most of the return from the console is vague.

    usergroup remove Kapper admin
    "User Kapper removed from group admin"

    usergroup remove Kapper admin
    "User Kapper removed from group admin"

    usergroup remove Kapper admin
    "User Kapper removed from group admin"

    ... You get the idea. I've no clue if this command has ran into a problem and cant remove me due to ownerid, but either way it confuses me that the console is claiming to have removed me from a group I just removed myself from - how can I be removed if I'm not there?

    Anyways, I want to create admin kits. I can hide them, but I want to make them be actually impossible for people to use should they stumble across the right command to claim an admin kit I want them to be turned down.

    I can hide the kits, I just cant seem to get it to reject me.. No matter what permissions I have or dont have, I seem to get the kit.

    What I've tried:
    /kit edit <Kit>
    /kit permission admin
    revoke group default kits.admin
    usergroup remove Kapper admin
    revoke Kapper kits.admin
    revoke group default kits.admin
    usergroup add user Kapper default
    revoke Kapper kits.admin

    (I may have messed up some syntax in this post, but the console was returning to every command successfully, I just can't get the results I want.)

    Like I said, if someone can explain to me how to edit the 'oxide.groups.data' thatd be easier for me and once I'm there I could probably figure out whats going on. The console just tells me next to nothing, unless someone knows a command equivalent to 'ls' the groups, users, and permissions from console?

    If you know an easier way, please enlighten me. I'm open to using more or different plugins.
     
  5. You will get this "User Kapper removed from group admin" everytime even if you are not in that group. After that use "server.writecfg".
    And maybe if you are server owner, you can take all of kits...becouse you have authlevel 2...?
    If you are server owner, just set "authlevel": 2 and that kit will be just for owners.
    And after that you can check "removeowner SteamID", disconnet from game, connect again and you dont get this kit.
    If you edit kits in some file editor so you dont forget reload plugin kits "reload kits".
     
    Last edited by a moderator: Feb 4, 2017
  6. So..
    authlevel: 2 = owner
    authlevel: 1 = moderator
    authlevel: 0 = default player

    If I understand correct these authlevels are set - to the player - automatically when running 'moderatorid' or 'ownerid'?

    Otherwise, the player will have the default authlevel of 0.
     
    Last edited by a moderator: Feb 4, 2017
  7. So I noticed /kits isn't working after I patched everything with the latest update. I looked through my console and realized that the server didn't load the plugin automatically for some reason, even after reloading all the plugins. I tried to load it individually and I got this error in console:
    Code:
    (06:06:58) | Error while compiling Kits.cs(1028,21): error CS1061: Type `ConsoleSystem.Arg' does not contain a definition for `connection' and no extension method `connection' of type `ConsoleSystem.Arg' could be found. Are you missing an assembly reference?
     
  8. No, when you create kit is in authlevel 0 in default, you must chage it if you need.
     
  9. Kits | Page 229 | Oxide
    This is all you need
     
  10. Nvm, after fixing other bugs on my server I tried reinstalling it again and it worked. I was about ready to edit the code myself and make the fix :(
     
  11. I asked you if you knew a tutorial, not to look for me in my place. A "not sorry" would suffice.
     
  12. Do "/items" to copy the items from your inventory to the kit, while editing the kit
     
  13. Thank you DonMario. That's exactly what I missed.
     
  14. Its not working. I don't now if this is how you still do it but it did /kit Starter max 10 cooldown 3600 description "The starter kit, max usage: 10" and it didnt copy my inventory to create the kit and when you redeem it it doesn't give you anything. please help
     
  15. Got it nvm
     
  16. Why /kit dont work now?
     
  17. because you need to set up the GUI to get that to work
     
  18. I have a problem. I installed the EventManager + Capture the Flag Event. While the Capture event, the arena crashed and my Clothes Slots are blocked. They are shadad. WHen i use a kit which automaticly gear up, it wears the clothes, but when i try to remove the gear and place them again into the slots, its blocked. Any Idea how to remove that blockation? here is a picture of the problem: http://i.imgur.com/sJYW4pa.jpg
     
  19. I make the kits and all and cooldowns and i type /kit "name" and it tells me kid redeemed and i get nothing
     
  20. you only made the kit name but not the items in the kit see my post on page 229