Rust-Kits

Moved

Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. I'm having issues with the Kits plugin. Whenever I do one of the kit commands, it tells me I do not have access. I am an owner and I even tried adding myself to the admin group but it still does not work. How can I fix this?
     
  2. Can somebody please help me set this up with SDonate? I'm running into some issues. My skype is extincttwinki if that is an easier way to help. Thanks!
     
  3. Do you mean a donation kit?
     
  4. The itemid of mp5 does not work
     
  5. How can I put the cooldown time in minutes?
     
  6. Anybody know how i can disable VIPs from using there kits for 24 hours on fresh wipe? so they cant instantly spawn in a vip kit and build.
     
  7. Actually, I wrote a plugin that does exactly that. I'll PM it to you once I fix some things.
     
  8. That would be great if you dont mind, Were looking for a plugin dev to work privately with our server.
     
  9. Can you make it so when the kit has a permission it would still show up in /kit? Because now even if the kit hide is set to false, it won't show up in /kit if it has any /kit permission :/
     
  10. If you have a permission on a kit they wont see it until you add them to the group that has the permission and also added the permission to the user
     
  11. Thats what I'm asking for. New players can't see existing kits because kits have permissions, but are not hiden... I want all players to see not hiden kits even if the kit has the permission that belongs to some group. Let's say new player with no permission uses /kit to see all kits, and he sees kit that needs permission to redeem, so the kit decription guides/tells him what he needs to do to get that permission to redeem that exact kit...
     
  12. But so you know if a kit is hidden even if it has a permission and even if a player has the permission they will not be able to see it if its set to hidden. The way you want it done it wont work like that the only way they can see a kit is to set hidden to false and I would only put vip or other special kits with permissions see my post on page 202 on making kits
     
    Last edited by a moderator: Oct 18, 2016
  13. Okay, thanks for info :)
     
  14. Hello, sorry for my bad english.

    I have Kits plugin, and it work ;) but the items in belt aren't at the good place..

    Can you help me, and tell me how resolve this prob ?

    EX: i want items in this order in belt: AK/MP5/Shootgun/berries/syringe/LargeMedkit
    (and i placed them like that when i create kit)

    And when i get the kit, items in belt aren't at the good place..
    EX: AK/Shootgun/LargeMedkit/syringe/berrie/MP5

    (no error on console or log)

    Thanks for all the oxide community.
     
  15. Nothing you can do about that
     
  16. I've tested multiple servers with a kit, belt, and articles to specific places, why such a response?

    can you explain ?
     
  17. The plugin does not work that way yes it will put items you want to the belt, but not in the order you first put them when making the kit the only way would be to add extra coding to the plugin so to place them in the order you first made the kit in
     
  18. Thanks for reply,

    Where can I find someone knowing code to refine this kind of plugin?
    A lot of very good plugins need to be tweak a little bit for a good use ..
    [DOUBLEPOST=1476869337][/DOUBLEPOST]Sorry for 2 posts..

    I have other prob, when i press F2 or F3, it's open chat and write "/kit

    when i press F2, chat say Mannot: "/kit
    when i press F3 (i get the third view) and chat say Mannot: "/kit

    it's bind ? Oxide ? Kits plugin ?

    (i'm log as admin on server)
     
  19. Post in here Plugin Requests | Oxide
    You might need to pay a coder but it should not cost that much
     
  20. Ok thanks ;)

    For my second question, idk if it can help, i found this in C:\rustserver\RustDedicated_Data\output_log
    Code:
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)[CHAT] Mannot[16558/76561198016857023] : "/kit