(18:47:57) | [Oxide] 18:48 [Error] Failed to call hook 'cmdChatKit' on plugin 'Kits v3.1.10' (NullReferenceException: Object reference not set to an instance of an object)
(18:47:57) | [Oxide] 18:48 [Debug] at Oxide.Plugins.Kits.GetKitData (UInt64 userID, System.String kitname) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.CanSeeKit (.BasePlayer player, System.String kitname, Boolean fromNPC, System.String& reason) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filenameunknown>:0
help me pleas
Rust-Kits
Moved
Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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hey is it possible to make a command that shows whats in the kit like /infokit <name> (1 ak,1 m249, 1 bolt action rifle)
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Do someone know, what i am missing?
[Oxide] 12:26 [Error] ZoneManager plugin failed to compile!
[Oxide] 12:26 [Error] ZoneManager.cs(731,35): error CS1061: Type `Deployer' does not contain a definition for `GetOwnerPlayer' and no extension method `GetOwnerPlayer' of type `Deployer' could be found. Are you missing an assembly reference? -
"you dont have access to this command"
I am Owner, I am admin, I am also Admin via Chat/chathandler and so on.
But some plugins are broken since last big rust update last week and are trolling me now
Someone knows what to do?
Also granted me as a user and the admin group all permissions with "*" -
Is it possible to add a setting if a person got a full inventory the items will be droped?
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oh sorry. The plugins are the latest avalible downloads. :-D
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I did a post in the other topic.
thx -
помогите я поставил плагин Комплекты мне в и ка
нсоли написало
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@joni.pascari Did you edit the plugin or config in any way
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Hello guys! Is it possible to add option in plugin to check player inventory? I mean when inventory is full plugin will not give apropriate kit and will inform player in chat? Sorry for my english )
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and how can I put the kist in ugi ? -
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I made a starter kit and want new players to start with that kit is there any way of doing that?
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@Reneb having an option like:
Code:DateTime today = DateTime.Today;if (today.DayOfWeek == DayOfWeek.Friday && today.Day <= 7) { // reset kits data command }
I'm currently using it standalone:
Code:using System; using System.Collections.Generic; using System.Text; using Oxide.Core.Plugins;namespace Oxide.Plugins { [Info("EsclavosPlugin", "tetreum", 0.1)] [Description("Custom plugin")] class EsclavosPlugin : RustPlugin { void OnPluginLoaded(Plugin plugin) { DateTime today = DateTime.Today; if (plugin.Name == "Kits" && today.DayOfWeek == DayOfWeek.Friday && today.Day <= 7) { Puts("EsclavosPlugin - Kits data cleaned"); ConsoleSystem.Run.Server.Normal("say '/kit resetdata'"); } } } }
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Hello guys,
Is it possible to build in an option like:
Kit Turret - only usable after 4-8 hours playtime on my server?
Gegards,
Stoner Jezus Gaming