Rust-Kits
Moved
Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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As I said in my above post
Kits | Page 124 | Oxide -
we're getting the same /kits not working since patch
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if you want I'll show you on the test server my english is too bad sorry
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I teleport to the coordinates 0 0 0 and started to get kits and saw there objects spawn. -
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Ok maybe im missing something but is there a way to reset all the kits as not used after a server wipe?
Example being that I have a starter kit that you can use once. but I want to be reset after a server wipe so that it can be used again. I also have other kits that can be used X amount of times I want to be reset after a wipe.
Im hoping that I dont have to do /kit edit 'kit name" an tell it to be able to used X times each wipe cycle but if I have to Ill do that. -
HOW THE FUCK DO I RESET COOLDOWNS FOR THE KITS AFTER WIPES? WTF BROSKI NOONE WILL REPLY LOL
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Last edited by a moderator: Mar 4, 2016
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ok well I found out how to reset kits cooldowns.
1 shutdown server
2 delete all text in oxide>data>Kits_Data.json
3 Restart server and your kits cooldowns shoud be reset, at least it was on my server -
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I've already made and used before not if I explain well.
The kits work and give me the objects but also appear in the coordinates that you mentioned. I pass the test server ip and you see it? -
Can someone at least guide me in the right direction to why /kit doesn't work? I'm the owner of the server and just installed kits. I'm at a loss.
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Also refer to this for permissions Using Oxide's permission system | Oxide -
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