Rust-Kits

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Total Downloads: 70,199 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. Players can already use the /kit list command they dont need any permissions and auth 0 is not a auth lvl its only 1 and 2 mods have auth 1 admins have auth 2
     
  2. Hi, I am trying to make one of my Admins available to make kits but for some reason it wont work, does anyone know what i might do wrong ?
    I added him as mod -> moderatorid 76561198###259862 "Mr. You^" "Owners Call"
     
  3. Auth level 0 would be the absence of level 1 or 2.

    I asked a player to type "/kit list" and they said the only message that was displayed was a "you dont have permission." message.

    Then again, he could just be inept.
     
  4. I would watch his screen on Skype see what's being typed have a feeling he is doing something wrong
     
  5. Could you add me on skype?
    McMunch^
    From sweden
     
  6. You need to say who this you want added like quoting there post or @McMunch^
     
  7. my plugin installed correctly but when we type /kit it shows nothing
     
  8. @Resistance Could you add me on skype ? :)
     
  9. @Reneb I have some suggestions.

    It would be cool if you could make it so we can /resetdata "playername" to reset individual players. Also it would be cool if you can make the excess items spill out onto the ground when your inventory's full. We have a donation system built around your Kits plugin and people lose items a lot. I'd be willing to pay you for these changes.

    Also you have a typo in your break cases on lines 1102 and 1097

    Code:
    case "resetkits":
                            if (!hasAccess(player)) { SendReply(player, "You don't have access to this command"); return; }
                            storedData.Kits.Clear();
                            kitEditor.Clear();
                            ResetData();
                            SaveKits();
                            SendReply(player, "Resetted all kits and player data"); //Should be "All kits and player data have been reset."
                            break;
                        case "resetdata":
                            if (!hasAccess(player)) { SendReply(player, "You don't have access to this command"); return; }
                            ResetData();
                            SendReply(player, "Resetted all player data"); //Should be ""All player data has been reset."
                            break;
                        default:
                            TryGiveKit(player, args[0].ToLower());
                            break;
    
    Regards,
    [DOUBLEPOST=1456427599][/DOUBLEPOST]
    Then your Data/Kits.json is empty.
     
  10. hi, i need help plz, because don't work on my server
     
  11. iam using "deinserverhost" i've uploaded Kits file inside plugin folder - restarted the server, but i cant find a Lua or cfg to edit.
    should i create a cfg on my own??
     
  12. Do you not mean a config file? it should auto make it if it has not then you have not uploaded it to the correct folder check your logs
     
  13. finally. after 5 restarts..

    i typed this in:


    {
    "starter":
    { "message": "Starter-Kit erhalten, Viel Erfolg!",
    "max": 1, "items":
    [ { "name": "Sleeping Bag", "amount": 1 },
    { "name": "Cooked Chicken Breast", "amount": 10 },
    { "name": "Wood", "amount": 1000 },
    { "name": "Stone", "amount": 1000 },
    "Stone Hatchet", ]
    }
    }

    is this correct? cuz it's not working..
     
  14. Follow this post and delete what you put there as its wrong all kits are saved in the data folder the below commands are done from in game chat
    Kits | Page 107 | Oxide
     
  15. hey guys was hoping someone here could help me out with an issue i'm having with the permission part of kits.

    so i setup a kit /kit add apple (test name)
    then i did /kit permission "chat" description "test description" items hide false

    then when i do that it says added to permission kits.chat
    so my question is why when i add people to kits.chat (usergroup add username kits.chat) can they still not see the kit in /kit?

    any information would be helpful
    Thanks
     
  16. Can you upload the kit file from your data folder. The k needs to be higher case Kits.chat
     
    Last edited by a moderator: Feb 25, 2016
  17. I just did a wipe and I don't know how to reset the kit cooldown timer?
     
  18. im incredibly special... lol i thought it was creating a group for them that they needed to be in. not a permission that i had to grant them lol ... figured it out
     
  19. It needs to be both you create a group call it what you want say chat as the group name then you add the Kits.chat permission to it when you want someone to use and see that kit you add them to that group and also add the same permission to the user as well

    /kit resetdata
    Kits for Rust | Oxide
     
    Last edited by a moderator: Feb 26, 2016
  20. those who join for the first time aren't getting autokit or see kits when spawning for the first time and after that it works
    ???