Great mod. However people are avoiding it by disconnecting when they are unwilling to give up their position. For instance, when they are first building a base. I'm wondering if there should be a setting to enforce the running man.
Disconnect, but event is 15 minutes lets say. You reconnect in 1 minute and you are still running man. If disconnected you get no reward.

Running Man
Plugin Runnung Man
Total Downloads: 3,886 - First Release: Jan 16, 2015 - Last Update: Mar 4, 2018
- 4.9/5, 20 likes
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I think the best solution would be one that doesn't cause people to disconnect. After all, you don't want people to leave your server. Maybe there is someway, when declared the running man, that a player can opt out.
If they do disconnect, it would choose someone else. -
@Tunnleram @Мизантро
Thanks for feedback, i'll check for it -
Several questions:
1. Is it possible to exclude admins from the event (auth level 2) ?
2. Can you do something with rewards? It's really not comfortable to edit the rewards or give something else -
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sami37 updated Running Man with a new update entry:
1.2.0
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Hello. Does this "plugin" momentarily remove the "friendly fire" when it is running ?
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Failed to call hook 'OnEntityDeath' on plugin 'RunningMan v1.2.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.RunningMan.PlayerKilled (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in :0 at Oxide.Plugins.RunningMan.OnEntityDeath (.BaseEntity entity, .HitInfo hitinfo) [0x00000] in :0 at Oxide.Plugins.RunningMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0 -
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21:14 [Info] [Rewards] [Xirtus] Xirtus™ ZouRHD got 1000 for activity
21:14 [Info] [Rewards] [AZZA99] John Cena got 1000 for activity
21:14 [Info] [Rewards] Blank got 1000 for activity
21:14 [Info] [RunningMan] [EVENT] +--------------- RUNNING MAN -----------------
21:14 [Info] [RunningMan] [EVENT] | Running man - [BRO] MasterLione ran away from the chase and received as a reward!
21:14 [Info] [RunningMan] [EVENT] +---------------------------------------------
21:14 [Info] [RunningMan] [EVENT] +--------------- RUNNING MAN -----------------
21:14 [Info] [RunningMan] [EVENT] | random
21:14 [Info] [RunningMan] [EVENT] +---------------------------------------------
21:14 [Info] [RunningMan] [EVENT] +--------------- RUNNING MAN -----------------
21:14 [Info] [RunningMan] [EVENT] | smg.2
21:14 [Info] [RunningMan] [EVENT] +---------------------------------------------
21:14 [Info] [RunningMan] [EVENT] +--------------- RUNNING MAN -----------------
21:14 [Info] [RunningMan] [EVENT] | timer eventstart stopped
21:14 [Info] [RunningMan] [EVENT] +---------------------------------------------
21:14 [Error] Failed to call hook 'OnEntityDeath' on plugin 'RunningMan v1.2.0' (NullReferenceException: Object reference not set to an instance of an object)
21:14 [Stacktrace] at Oxide.Plugins.RunningMan.PlayerKilled (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
at Oxide.Plugins.RunningMan.OnEntityDeath (.BaseEntity entity, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
at Oxide.Plugins.RunningMan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
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sure .
Attached Files:
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sami37 updated Running Man with a new update entry:
1.3.0
Last edited by a moderator: Jul 21, 2017 -
Think we could get a little better clarification as how to set up the data file because mine looks like this {} Also maybe some more info about what a couple of the config settings mean like
"Random": "true",
"RewardFixing": "wood",
"RewardFixingAmount": 10000
Thx Have always though this is a great idea for a plugin