RGive

Allows you to randomly give out items to players

Total Downloads: 3,418 - First Release: Apr 10, 2015 - Last Update: Jun 2, 2018

4.6/5, 10 likes
  1. yea. Sorry, I forgot to add that to the overview.
    I edited it.
    Its "rgive.use"
     
  2. /rgive all
     

    Attached Files:

  3. I get the same thing any time I try to use the console commands but chat commands work for me
     
  4. I try to use the console commands, plz add command rgive steamid
     
  5. is it possible to add a Skinid for the given items?
     
  6. can you put a timer on it so you dont need to type it in every time
     
  7. Hi thanks for the plugin.
    but is there a way for you to make a "whitelist" insted of "blacklist" ?
    I tried adding all the items in game to the blacklist and when it gave items everything crashed.

    Thanks!
     
  8. Just disable the unwanted categories for now.
     
  9. But I want certain items in some categories...
    So what I did is basicly adding all items into the black list and removed what I wanted and now It works.
    It didnt work before because It tried to spawn "nothin" because all items were inside the black list.
    If someone wants, this is the list of all the items:

    Code:
    "ammo.handmade.shell",
    "ammo.pistol",
    "ammo.pistol.fire",
    "ammo.pistol.hv",
    "ammo.rifle",
    "ammo.rifle.explosive",
    "ammo.rifle.hv",
    "ammo.rifle.incendiary",
    "ammo.rocket.basic",
    "ammo.rocket.fire",
    "ammo.rocket.hv",
    "ammo.rocket.smoke",
    "ammo.shotgun",
    "ammo.shotgun.slug",
    "antiradpills",
    "apple",
    "apple.spoiled",
    "arrow.hv",
    "arrow.wooden",
    "attire.hide.boots",
    "attire.hide.pants",
    "attire.hide.poncho",
    "attire.hide.vest",
    "autoturret",
    "axe.salvaged",
    "bandage",
    "barricade.concrete",
    "barricade.metal",
    "barricade.sandbags",
    "barricade.stone",
    "barricade.wood",
    "barricade.woodwire",
    "battery.small",
    "bearmeat",
    "bed",
    "black.raspberries",
    "blood",
    "blueberries",
    "blueprint_book",
    "blueprint_fragment",
    "blueprint_library",
    "blueprint_page",
    "bone.armor.jacket",
    "bone.armor.pants",
    "bone.club",
    "bone.fragments",
    "botabag",
    "bow.hunting",
    "box.repair.bench",
    "box.wooden",
    "box.wooden.large",
    "bucket.helmet",
    "building.planner",
    "burlap.gloves",
    "burlap.headwrap",
    "burlap.shirt",
    "burlap.shoes",
    "burlap.trousers",
    "campfire",
    "can.beans",
    "can.beans.empty",
    "can.tuna",
    "can.tuna.empty",
    "candycane",
    "cctv.camera",
    "charcoal",
    "chicken.burned",
    "chicken.cooked",
    "chicken.raw",
    "chicken.spoiled",
    "chocholate",
    "cloth",
    "coal",
    "coffeecan.helmet",
    "corn",
    "crossbow",
    "crude.oil",
    "cupboard.tool",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.hinged.wood",
    "door.key",
    "explosive.timed",
    "explosives",
    "fat.animal",
    "flare",
    "fun.guitar",
    "furnace",
    "furnace.large",
    "gates.external.high.stone",
    "gates.external.high.wood",
    "generator.wind.scrap",
    "granolabar",
    "grenade.beancan",
    "grenade.f1",
    "gunpowder",
    "hammer",
    "hammer.salvaged",
    "hat.beenie",
    "hat.boonie",
    "hat.candle",
    "hat.cap",
    "hat.miner",
    "hat.wolf",
    "hatchet",
    "hazmat.boots",
    "hazmat.gloves",
    "hazmat.helmet",
    "hazmat.jacket",
    "hazmat.pants",
    "hoodie",
    "hq.metal.ore",
    "humanmeat.burned",
    "humanmeat.cooked",
    "humanmeat.raw",
    "humanmeat.spoiled",
    "icepick.salvaged",
    "jacket",
    "jacket.snow",
    "jackolantern.angry",
    "jackolantern.happy",
    "knife.bone",
    "ladder.wooden.wall",
    "lantern",
    "largemedkit",
    "leather",
    "lmg.m249",
    "lock.code",
    "lock.key",
    "longsword",
    "lowgradefuel",
    "mace",
    "machete",
    "map",
    "mask.balaclava",
    "mask.bandana",
    "meat.boar",
    "meat.pork.burned",
    "meat.pork.cooked",
    "metal.facemask",
    "metal.fragments",
    "metal.ore",
    "metal.plate.torso",
    "metal.refined",
    "mining.pumpjack",
    "mining.quarry",
    "mushroom",
    "note",
    "pants",
    "paper",
    "pickaxe",
    "pistol.eoka",
    "pistol.revolver",
    "pistol.semiauto",
    "pookie.bear",
    "pumpkin",
    "research.table",
    "rifle.ak",
    "rifle.bolt",
    "riot.helmet",
    "roadsign.jacket",
    "roadsign.kilt",
    "rock",
    "rocket.launcher",
    "salt.water",
    "salvaged.cleaver",
    "salvaged.sword",
    "santahat",
    "seed.corn",
    "seed.pumpkin",
    "shelves",
    "shoes.boots",
    "shotgun.pump",
    "shotgun.waterpipe",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "shutter.wood.a",
    "sign.hanging",
    "sign.hanging.banner.large",
    "sign.hanging.ornate",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "sign.pictureframe.tall",
    "sign.pictureframe.xl",
    "sign.pictureframe.xxl",
    "sign.pole.banner.large",
    "sign.post.double",
    "sign.post.single",
    "sign.post.town",
    "sign.post.town.roof",
    "sign.wooden.huge",
    "sign.wooden.large",
    "sign.wooden.medium",
    "sign.wooden.small",
    "skull.human",
    "skull.wolf",
    "sleepingbag",
    "small.oil.refinery",
    "smallwaterbottle",
    "smg.2",
    "smg.thompson",
    "spear.stone",
    "spear.wooden",
    "spikes.floor",
    "stash.small",
    "stocking.large",
    "stocking.small",
    "stone.pickaxe",
    "stonehatchet",
    "stones",
    "sulfur",
    "sulfur.ore",
    "supply.signal",
    "surveycharge",
    "syringe.medical",
    "targeting.computer",
    "tool.camera",
    "torch",
    "trap.bear",
    "trap.landmine",
    "tshirt",
    "tshirt.long",
    "wall.external.high",
    "wall.external.high.stone",
    "wall.window.bars.metal",
    "wall.window.bars.toptier",
    "wall.window.bars.wood",
    "water",
    "water.catcher.large",
    "water.catcher.small",
    "weapon.mod.holosight",
    "weapon.mod.silencer",
    "wolfmeat.burned",
    "wolfmeat.cooked",
    "wolfmeat.raw",
    "wolfmeat.spoiled",
    "wood",
    "wood.armor.jacket",
    "wood.armor.pants",
    "xmas.present.large",
    "xmas.present.medium",
    "xmas.present.small"
     
  10. I guess a whitelist will be added :)
     
  11. Awesome, thank you very much! :)
     
  12. (19:04:59) | [Oxide] 7:05 PM [Error] RGive plugin failed to compile!

    (19:04:59) | [Oxide] 7:05 PM [Error] RGive.cs(123,40): error CS1503: Argument `#1' cannot convert `int' expression to type `Item'
     
  13. -> fixed RGive.cs(123,40)
     

    Attached Files:

  14. [Error] RGive.cs(123,40): error CS1503: Argument `#1' cannot convert `int' expression to type `Item'
    [DOUBLEPOST=1455103349][/DOUBLEPOST]
    [Error] Failed to call hook 'cmdRGive' on plugin 'RGive v2.0.0' (NullReferenceException: Object reference not set to an instance of an object)
     
  15. keep getting permission rgive.use doesnt exist when i enter it ....
     
  16. is this a new error ?



    Code:
    grant group admin rgive.use
    [Oxide] 3:21 PM [Info] Group 'admin' granted permission 'rgive.use'
     
  17. LaserHydra updated RGive (Random Item Give) with a new update entry:

    2.0.1

     
  18. gived my self persmission but still get you don't have permission to use this commands into rust !!
     

  19. same error
     
  20. Same mistake