RestoreUponDeath

Moved

Total Downloads: 1,396 - First Release: Apr 21, 2016 - Last Update: Jun 11, 2018

5/5, 12 likes
  1. i would like to make a request if possible. Can you make it so when people die, the percentage they loose doesn't get deleted from their corpse. So for example people will get 50% items back or whatever, and the other half will still be on their dead body so they can choose if they want to go back and get them or not.
     
  2. That is how it works already
     
  3. Okay I understand, but player ist the first position, but all are players... It didn't work with default settings for players. All people should get their stuff back, when they die. That is the same thing what InventoryGuard should do, but it's damn bugged and never worked so far. But sadly it's the same thing for this plugin...

    Is there any other plugin what can do this little thing? Keep an inventory and give it back to the player, when they respawn?
     
  4. I just tested it with the default config value, 0%, 50% and 100%, and it is still working exactly how it's intended. If you want everyone to get stuff back adjust the default percentage in the config and don't grant any permissions. Also make sure you only give 1 permission per person/group or it will just use the 1st one it see's.
    Inventory Guardian is to save and restore inventory's through wipes and forced wipes. Having this feature in it was out of place and didn't work well with the plugin's intended purpose
     
  5. Please, update this for latest rust.
     
  6. This should fix it.. :D
     
  7. I too already done everything :D
     
  8. so for some reason this is giving this ability to everyone in the server with or with out the permission
     
  9. It does by default, the permissions are to set custom percentages for certain players (VIP's etc). If you don't want other players to have the ability set the "PercentageOfItemsLost" to 100 in the config
     
  10. I found out I needed to make a new permission ... I guess the new update disabled my old one ... I fixed it ... and thank you
     
  11. While preserving the things after death adds the torch and the stone. How to remove it?
     
  12. Good day! How to remove the double standard of things after death? Such as stone and torch.
     
  13. Error while compiling RestoreUponDeath.cs(285,75): error CS1503: Argument `#3' cannot convert `int' expression to type `ulong'
     
  14. change the line 316
    public int skinid;
    on
    public ulong skinid;
     
  15. Here's the fixed file. Thanks @Marat 2
     
  16. Quick question, lets assume its set to 0% Items Lost, does this plugin restore what the player is holding in their hand?
     
  17. that's a good question
     
  18. Hi,

    Thanks for this plugin!

    I was noticing with no perms added and the config set to 0 it was still losing items. I think maybe you have to move this line down one:
    Code:
                if (percentage == 0) amount = items.Count;
    
    When I do that it seems like it works and doesn't lose my items any longer.

    Now if only I could figure out how to not add a new torch and rock on spawn each time.