Currently there's no easy way, but I'll be adding a command soon to handle that.
Reserved [Unmaintained]
Discussion in 'Plugin Support' started by Wulf, Dec 22, 2015.
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Wulf Community Admin
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thanks Wulf
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reserve slots invisible?
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Wulf Community Admin
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You can do so? Total 50 slots and 10 reserved. (60, and shows 50)
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Wulf Community Admin
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If there is 60 players online, and 1 user that are reserved and/or from a reserved group... Does it kick the last player that joined?
[DOUBLEPOST=1453211036][/DOUBLEPOST]OopsI read Reserved | Oxide
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Hello
Reserved didn't work. I don't know why because in logs all is ok. I have reserved slot and i can't join to server when is full. -
Me Too have this problem. The plugin isn't kicking players when only reserved slots are available.
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CanClientLogin
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Wulf Community Admin
The plugin works fine, the issue is that the hook needed is not working with Oxide. A fix will be made soon.
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The newest oxide update don't fixed that. It will be fixed soon?
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Wulf Community Admin
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Hello
Someone working plugin: Reserved?? -
Wulf Community Admin
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What plugin was doing?
"Server is full" when 40/70.
I was talking with Tom, first time i just think it's problem of Game.
Tom said i should remove Reserved. Then i removed this plugin and i was in shock, server first time was 70/70!
"I took a look at the reserved plugin
couldn't see anything obviously wrong
but there is a function called CanLogin or something like that, it has some strange return values, it returns true after kicking a player but if it works for legacy it should be the same. I don't think I can help much with this one, probably best to get in contact with wulf"
That error was doing plugin with problem Server is full 40/70. 200 mb gamelog file in 2 hours.
Code:10059.888 (02/16/2018 22:20:39): Could not send packet to EndPoint (IPHERE): System.Net.Sockets.SocketException: Access denied at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0 at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0 at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0 at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
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Did u read the post?, find the solve or something?
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Wulf Community Admin