1. Wulf

    Wulf Community Admin

    Currently there's no easy way, but I'll be adding a command soon to handle that.
     
  2. thanks Wulf :)
     
  3. reserve slots invisible?
     
  4. Wulf

    Wulf Community Admin

    You'll need to explain what you're asking a bit better.
     
  5. You can do so? Total 50 slots and 10 reserved. (60, and shows 50)
     
  6. Wulf

    Wulf Community Admin

    Possibly, I'll look into it.
     
  7. please do reserve slots invisible.
     
  8. If there is 60 players online, and 1 user that are reserved and/or from a reserved group... Does it kick the last player that joined?
    [DOUBLEPOST=1453211036][/DOUBLEPOST]Oops :p I read Reserved | Oxide
     
  9. Hello :)
    Reserved didn't work. I don't know why because in logs all is ok. I have reserved slot and i can't join to server when is full.
     
  10. xxxxxx
     
    Last edited by a moderator: Mar 20, 2016
  11. Me Too have this problem. The plugin isn't kicking players when only reserved slots are available.
     
  12. CanClientLogin
    I just tested and I think where the problem is. @Wulf, CanClientLogin Hook doesn't seem to be working with the latest update.
     
  13. Wulf

    Wulf Community Admin

    The plugin works fine, the issue is that the hook needed is not working with Oxide. A fix will be made soon.
     
  14. The newest oxide update don't fixed that. It will be fixed soon?
     
  15. Wulf

    Wulf Community Admin

    Yes, I forgot to look at it. The last update was for other fixes.
     
  16. Hello

    Someone working plugin: Reserved??
     
  17. Wulf

    Wulf Community Admin

    The plugin is working fine, just make sure your server is fully updated with the latest Oxide release with the fixed hook.
     
  18. What plugin was doing?

    "Server is full" when 40/70.
    I was talking with Tom, first time i just think it's problem of Game.
    Tom said i should remove Reserved. Then i removed this plugin and i was in shock, server first time was 70/70!
    "I took a look at the reserved plugin
    couldn't see anything obviously wrong
    but there is a function called CanLogin or something like that, it has some strange return values, it returns true after kicking a player but if it works for legacy it should be the same. I don't think I can help much with this one, probably best to get in contact with wulf"

    That error was doing plugin with problem Server is full 40/70. 200 mb gamelog file in 2 hours.
    Code:
    10059.888 (02/16/2018 22:20:39): Could not send packet to EndPoint (IPHERE):
    System.Net.Sockets.SocketException: Access denied   at System.Net.Sockets.Socket.SendTo_nochecks (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0   at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint remote_end) [0x00000] in <filename unknown>:0   at uLink.NetworkSocket+UDPIPv4Only.SendPacket (System.Byte[] buffer, Int32 offset, Int32 size, NetworkEndPoint targetEndPoint) [0x00000] in <filename unknown>:0   at Class52.method_33 (System.Byte[] byte_1, Int32 int_0, NetworkEndPoint networkEndPoint_1, .Class51 class51_0) [0x00000] in <filename unknown>:0
    
     
  19. Did u read the post?, find the solve or something?
     
  20. Wulf

    Wulf Community Admin

    The plugin wouldn’t be the cause. If there is an issue, it’d be with the hook in Oxide.