ResearchControl

This plugin allows you to manage all what can be done with the research table. Speed and cost.

Total Downloads: 484 - First Release: Oct 17, 2017 - Last Update: Dec 23, 2017

5/5, 4 likes
  1. Example? Cos I've made a function that works exacly like a in-game to get the dafult values.
     
  2. Salvaged pick and pick are reversed values, alongside gun values being incorrect
     
  3. Hm, strange. maybe they've changed the function? Gonna take a look
     
  4. for example within the config it was priced at 75 instead of 250 to research a salvaged pick axe
     
  5. wired as hell. Maybe the reason that your config was created before the devs made the change? Cos the code that generates default values in my plugin absolutly the same as the game code...
    Try to re-generate the config and see.
    I still forgot to test it on my own, so... =)
     
  6. [ResearchControl] Error has occured. We don't know who is researching and what. Send the data listed below to the developer: Table user: Unknown, list of Workaround:player: M4//[28304/76561198277501458] | Item: Semi-Automatic Rifle Player: Мр.Макар[3830610/76561198353356017] | Item: Rocket
     
  7. Well.... I quess that this is somehow possible. I thought it's not.
    As said in the description - oxide hooks here are wired, and to do the trick I have to use them both.
    I think it would be better to reload the plugin on this error.... Will do the next update.
     
  8. Vlad-00003 updated ResearchControl with a new update entry:

    1.0.4


    [DOUBLEPOST=1513996260][/DOUBLEPOST]
    Ok, so now I'm pretty sure that I know what heppened to you back in days.
    The plugin generates the prices on the first run, so if the devs changes some of them while you keep the old config - the prices won't change, so... Yeah. Alpha.
     
    • The speed is absolute value, not modifier - this one determinies how the option below works. If set to //true //the speed would be absolute, and items speed would do nothing here. If set to //true //this would be devided by 100 and multiplied by the items speed.
    • two times true which one is false there? lol
     
  9. really. Lol. Fixed, thanks =3
     
  10. Is it possible to add the the workbench-Blueprint-table to this plugin as a config to modify the BP´s that the player can get from it?
    This would be awesome. Would love you 4 this!
     
  11. What? I don't get the question... What do you mean - "modify the BP´s that the player can get from it"?
     
  12. I mean to edit the list of Blueprints that you can get from a workbench. To exclude some blueprints that shouldnt be craftable.
     
    Last edited by a moderator: Apr 13, 2018
  13. Oh, I see. So the players won't be able to craft some items? Would do then I would be able to.
     
  14. Yes we want so sell the Blueprints over Server Rewards to make it harder 4 players to get the good weapons and extend the gametime to get all BP´s. They should be able to craft items, but the specified BP´s on the Workbench / Researchtable not. Maybe with an option to select Workbench / Researchtable or both for that restrictions.

    Is this not possible? Is there a Missing Hook in the Oxide API for that?
     
    Last edited by a moderator: Apr 12, 2018
  15. What do you mean - on the workbench? If the player has the BP - don't allow him to craft stuff? Or there is something new to the game I didn't know?
    P.S. I'm not playing rust for a very long time, so I could've miss something.

    In this plugin I can make a list of the items the players can't research. It's actually pretty easy, I just don't have much free time right now. And for the workbenches - I don't get what you want. I thought that they are just incresing the craftng speed if you stand next to them...

    Or you are talking about experimentation?
    [DOUBLEPOST=1523568455][/DOUBLEPOST]If you are talking about experimentation - no. The oxide lacks the required hook.
     
  16. I've made a request to add the functionallity I need to do so - now it's just a matter of time then this would be implemented.
     
  17. Sry yes. I mean the experimentation on Workbench and Researchtable. So should i tell this Wulf? Maybe he add it, that would be great!
     
  18. It is done already, only had to wait for the next release ;)