I have visual studio community software 2013 (free)
https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx
In my project, I have set references to all the Oxide dll's in the RustDedicated_Data\Managed folder, so I can use intellisense on them (explore methods/arguments and such, autocomplete etc).
I noticed, that many plugins use the BasePlayer type. When I use this, I get a squigly line in visual studio, indicating I should set a reference. But I dont know what dll BasePlayer resides in. The code runs just fine.
How do I get intellisense working for BasePlayer?
Test01.cs in plugins folder:
Code:// Reference: Oxide.Ext.Rustusing System; namespace Oxide.Plugins { [Info("Test01", "Bas", "0.1.0", ResourceId = 99681)] public class Test01 : RustPlugin { int authLevel = 2; [ChatCommand("authLevel")] void cmdChatAuthLevel() { Console.WriteLine("authLevel={0}", authLevel); } [ChatCommand("setAuthLevel")] void cmdChatSetAuthLevel(BasePlayer player, string command, string[] args) { authLevel = Convert.ToInt32(args[0]); cmdChatAuthLevel(); } } }
Reference for BasePlayer?
Discussion in 'Rust Development' started by BasKoning, Apr 17, 2015.
-
Wulf Community Admin
I'd clone the Oxide repo, and place your plugin under Oxide.Rust.Ext\Plugins instead, but I'm not sure that'd make a difference. It's possible you are missing an import, but I'm not a C# master. I do know that the magic comment at the top isn't needed anymore though.
-
I downloaded as a zip the Oxide-project from github https://github.com/OxideMod/Oxide
Extracted, open with visual studio, search for 'BasePlayer'
It turns out BasePlayer is defined in RustDedicated_Data\Managed\Assembly-CSharp.dll
Setting a reference to Assembly-CSharp.dll in my plugin-project did the trick.
