1. I have gone about the task of making minor differences to the Kits plugin, and I'm trying to make a menu for the help for both players and admins, as opposing the normal menu, for example:
    A player types /kit, and they are greeted with a menu like this,
    You may use /kits VIP to view any donator kits, the permissions to use this kits may be obtained at rustysurvival.net.
    For all other kits, or kits you're authorized to use, please type /kit.
    I also intend to do something similar with the help command. If anyone could show me how to code the menus that would be helpful, also if there is a position diagram or someone could explain to me where it stops and starts that would be very helpful, so the furthest and lowest x and y.
    Thanks,
    Kappasaurus
     
  2. Code:
            [ChatCommand("kit")]
                        SendReply(player, "Use the command /kits to view all kits you have access to, for all VIP kits you may use the command /kitsvip which may                       be obtained at rustysurvival.net.")
            },
            [ChatCommand("kitsvip")]
           {
    I have no idea how to show kits that a player doesn't have the permission for...
           },
            [ChatCommand("kits")]
            void cmdChatKit(BasePlayer player, string command, string[] args)
            {
                if (args.Length == 0)
                {
                    if (GUIKits.ContainsKey(0))
                        NewKitPanel(player, 0);
                    else
                    {
                        string reason = string.Empty;
                        foreach (var pair in storedData.Kits)
                        {
                            var cansee = CanSeeKit(player, pair.Key, false, out reason);
                            if (!cansee && string.IsNullOrEmpty(reason)) continue;
                            SendReply(player, $"{pair.Value.name} - {pair.Value.description} {reason}");
                        }
                    }
    
    @Wulf do you have any idea? Obviously the text isn't polished, but I think I'm somewhat close.