1. I am sorry I did not want to sound rude. I will surely take a look. To be honest, and believe it or not I have released the latest version without even testing them properly, so I kinda of proud knowing theres not much to be fixed I guess. :)
     
  2. SkinN õ.Õ'.|. updated Rank-ME with a new update entry:

    Rank-ME | Minor Fix

     
  3. All my players say rank zero out of however many have joined.. any clue what's up with that?
     
  4. People must start killing so they can start being ranked. Keep checking the /top kills and you'll see people will have their ranks.
     
  5. Many players kills are not being recorded on my server. Can I provide anything to help?
     
  6. Code:
    [9/28/2015 7:56:03 AM] [Oxide] 7:56 AM [Error] Failed to call hook 'OnEntityDeath' on plugin 'RankME v1.1.2'
    Traceback (most recent call last):
      File "RankME.py", line 286, in OnEntityDeath
    RuntimeError: Failed to call OnEntityDeath (KeyNotFoundException: 76561198210097956)
    at IronPython.Runtime.PythonDictionary.GetItem (object) <0x0006c>
    at IronPython.Runtime.PythonDictionary.get_Item (object) <0x00024>
    at (wrapper dynamic-method) object.CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,object,object) <0x000a2>
    at System.Dynamic.UpdateDelegates.UpdateAndExecute2<object, object, object> (System.Runtime.CompilerServices.CallSite,object,object) <0x0030a>
    at Microsoft.Scripting.Interpreter.DynamicInstruction`3<object, object, object>.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x00113>
    at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x000c8>[9/28/2015 8:15:49 AM] [Oxide] 8:15 AM [Error] Failed to call hook 'OnEntityDeath' on plugin 'RankME v1.1.2'
    Traceback (most recent call last):
      File "RankME.py", line 286, in OnEntityDeath
    RuntimeError: Failed to call OnEntityDeath (KeyNotFoundException: 76561198153553064)
    at IronPython.Runtime.PythonDictionary.GetItem (object) <0x0006c>
    at IronPython.Runtime.PythonDictionary.get_Item (object) <0x00024>
    at (wrapper dynamic-method) object.CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,object,object) <0x000a2>
    at Microsoft.Scripting.Interpreter.DynamicInstruction`3<object, object, object>.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x00113>
    at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x000c8>[9/28/2015 8:20:13 AM] [Oxide] 8:20 AM [Error] Failed to call hook 'OnEntityDeath' on plugin 'RankME v1.1.2'
    Traceback (most recent call last):
      File "RankME.py", line 286, in OnEntityDeath
    RuntimeError: Failed to call OnEntityDeath (KeyNotFoundException: 76561198161262556)
    at IronPython.Runtime.PythonDictionary.GetItem (object) <0x0006c>
    at IronPython.Runtime.PythonDictionary.get_Item (object) <0x00024>
    at (wrapper dynamic-method) object.CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,object,object) <0x000a2>
    at Microsoft.Scripting.Interpreter.DynamicInstruction`3<object, object, object>.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x00113>
    at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x000c8>
    
     
  7. Will work on that ;)
     
  8. 'Ello Skinn! I'm using (and loving) Rank-Me.
    I am here to beg of you a boon!
    One more thing to track for rank, Helicopter Kills.

    Great work!
     
  9. I am working a complete new version of Rank-ME, and Helicopters will surely be included. :)
     
  10. what do you mean range? What does this indicator?
     
  11. The range is the distance in meters between an attacker and a victim
     
  12. Hi everyone,

    I have finished a new version for Rank-ME, this version is a complete re-write to improve the old version in overall, also I have added a bunch of new stats and a new dynamic system for top lists.
    Since I do not own any server at the moment I am not able to test this in full to make sure any major and perhaps minor bugs are fixed before the release. I was hoping any of you could help me and test the version out for me.

    [ REQUEST ]
    The task is simple, to test the plugin, use it at your own will, mess with it, abuse of it any way you can to find any leaks, if any. So far I've tested everything on my own, which looks fine at first, but you never know.
    If any errors come up, please post them in this discussion.

    * Note: If you're using any older version of Rank-ME, then you must delete any older files.

    For more details, here is the current change log of this version, though, it is not final until the its release:
    For more info about Rank-ME: Rank-ME for Rust Experimental | Oxide

    Thanks in advance.
     

    Attached Files:

    Last edited by a moderator: Nov 5, 2015
  13. cool, ill have to check it out :)
     
  14. Great, let me know what you think about it
     
  15. so far so good. no issues as of yet. very nice rank system.


    any way to add a builders rank? blocks placed or something. just a thought. I run a build server and it would be nice to reward the ones who rank best as master builders.. lol

    Edit: one minor config text issue. rockets has arrows fired.
    "ROCKETS": "Arrows Fired",
     
  16. Thank you for testing it, I really hope you have enjoy it so far. :)
     
  17. SkinN õ.Õ'.|. updated Rank-ME with a new update entry:

    Rank-ME | Complete Re-Write & New Statistics!

     
  18. anyway to have it broadcast /top to chat on a timer?
     
  19. It's a good suggestion and doable of course, but maybe would spam too much don't you think?
    I do have something a bit like that in mind but maybe less spam, how about a timed message showing who is on leading, something like:
    Or perhaps more compact?
    This message could chose any list randomly every time it's called.
    Let me know what you think about this.

    But by the way, thank you for suggesting.
     
  20. Oh yeah man, love the idea. Either or but i think the second would be a winner for me. I think it would be a great addition to the plugin.