Rust Random blueprint loss after death
Discussion in 'Plugin Requests' started by Nark0t1k, Jun 7, 2015.
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Yeah. Sadly, I don't have a windows machine... I play on Linux... so I can't run a server to test anything without renting one. So anything I tried would be on my live server. Once they have the Linux server available I am looking forward to toying around with modding.
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Thats funny, i was playing with that variable, but it had errors in Visual studio, so i tought it wouldn't be possible. In this case i can do the blueprint plugin easy. Will play with it now.
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The "blueprints" class or whatever it is has a "learn" function but no "unlearn" function. It doesn't seem to be a collection or array either, despite it's name suggesting it might be... so there is no .remove or anything useful in there that I could find.
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Yeah that was the first thing i noticed, but blueprint eraser plugin uses the same command as the Oxide/Rust uses to learn blueprints, so its possible to change the blueprints for each player
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Hey just realise some people like this idea !
Great
I maybe find a way to remove some blueprint
"Save" all BP learn: N°1,4,13,19
Which BP want to be removed? : 4
Reset BP from Player (All)
Put back all BP Save exept which one i want to remove: 4 -
I've found the exactly way to do this last week, but you can't remove the default blueprint, so its useless for me.
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Thanks for news

Sad to know this !
Even can you do a plugins for that ?
- Happen when you die
- % =/= for each kind of death (Fire, Weapon, Self, Water, ...)
- For each death you get random % to lose 1 of your BP (which on you can lose)
- Maybe settint to choose :"Can lose Weapon BP", "Can lose Ammo BP", "Can lose ... BP", ...
That will be really great
