Hey Reneb, First off i'd like to say, you do AMAZING work here on oxide forums. I can't thank you enough for all the great plugins you have offered the community. I use almost every one of them! You're a very good developer!
I am having an issue with my R-Remover Config file on Multiplay, I am aware that Multiplay always fucks up as far as configs go. I have personally requested multiplay update to the latest version of your plugins everytime they come out but the problem is they never update the config, nor do they let a new one generate.
Is there anyway i could get a correct default config for the plugin? I could be wrong but it seems like the config on the main page of R-Remover is.. incorrect. I have been trying to get my custom config for R-Remover to work on multiplay for some time now, but it always seems to use the plugins defaults.
Here is what i currently have. Can you point out any potential problems here? When i try to change the auto deactivate timer to 34 seconds instead of 30 and reload the plugin with "oxide.reload r-remover" it is still 30 seconds. Even after a server restart. Still 30 seconds, which tells me that it must be using the plugin defaults instead of the config i set.
I have oxmin, have always used it, so i dont need a steamAPI key.
[DOUBLEPOST=1411752085][/DOUBLEPOST]DOH! Okay so as i posted this i realised there are two "autodeactivatetime". Is this indeed the correct config i should be using for the latest version though? If so, why does it seem like there are so many duplicate settings? Im a little confusedCode:{ "Version":"3.2", "onlyadminprod":true, "autodeactivatetime":34, "removable":{ "Small Stash":true, "Wood Wall":true, "Wood Stairs":true, "Wood Shelter":true, "Metal Ceiling":true, "Metal Pillar":true, "Wood Gate":true, "Sleeping Bag":true, "Wood Storage Box":true, "Camp Fire":true, "Metal Wall":true, "Wood Window":true, "Large Wood Storage":true, "Wood Ceiling":true, "Wood Ramp":true, "Furnace":true, "Metal Doorway":true, "Wood Doorway":true, "Workbench":true, "Metal Ramp":true, "Spike Wall":true, "Metal Foundation":true, "Metal Door":true, "Metal Window Bars":true, "Bed":true, "Wood Pillar":true, "Wood Foundation":true, "Wooden Door":true, "Repair Bench":true, "Metal Stairs":true, "Large Spike Wall":true, "Metal Window":true, "Wood Gateway":true, "Wood Barricade":true }, "remove":{ "antifloat":true, "autodeactivatetime":30, "onlyadminremove":false, "log":false, "allowcmd":true, "antiremoveduringraidtime":5, "antiremoveduringraid":false, "shared":{ "doorshare":true, "factions":false, "groups":true }, "refund":true }, "NoPillarSmallStash":false, "UberHatchetCanDestroy":true, "refund":{ "Small Stash":{ "amount":1, "item":"Small Stash" }, "Wood Wall":{ "amount":1, "item":"Wood Wall" }, "Wood Stairs":{ "amount":1, "item":"Wood Stairs" }, "Wood Shelter":{ "amount":1, "item":"Wood Shelter" }, "Metal Ceiling":{ "amount":1, "item":"Metal Ceiling" }, "Metal Pillar":{ "amount":1, "item":"Metal Pillar" }, "Wood Gate":{ "amount":1, "item":"Wood Gate" }, "Sleeping Bag":{ "amount":1, "item":"Sleeping Bag" }, "Wood Storage Box":{ "amount":1, "item":"Wood Storage Box" }, "Camp Fire":{ "amount":5, "item":"Wood" }, "Metal Wall":{ "amount":1, "item":"Metal Wall" }, "Wood Window":{ "amount":1, "item":"Wood Window" }, "Large Wood Storage":{ "amount":1, "item":"Large Wood Storage" }, "Wood Ceiling":{ "amount":1, "item":"Wood Ceiling" }, "Wood Ramp":{ "amount":1, "item":"Wood Ramp" }, "Furnace":{ "amount":1, "item":"Furnace" }, "Metal Doorway":{ "amount":1, "item":"Metal Doorway" }, "Wood Doorway":{ "amount":1, "item":"Wood Doorway" }, "Workbench":{ "amount":1, "item":"Workbench" }, "Metal Ramp":{ "amount":1, "item":"Metal Ramp" }, "Spike Wall":{ "amount":1, "item":"Spike Wall" }, "Metal Foundation":{ "amount":1, "item":"Metal Foundation" }, "Metal Door":{ "amount":1, "item":"Metal Door" }, "Metal Window Bars":{ "amount":1, "item":"Metal Window Bars" }, "Bed":{ "amount":1, "item":"Bed" }, "Wood Pillar":{ "amount":1, "item":"Wood Pillar" }, "Wood Foundation":{ "amount":1, "item":"Wood Foundation" }, "Wooden Door":{ "amount":1, "item":"Wooden Door" }, "Repair Bench":{ "amount":1, "item":"Repair Bench" }, "Metal Stairs":{ "amount":1, "item":"Metal Stairs" }, "Large Spike Wall":{ "amount":1, "item":"Large Spike Wall" }, "Metal Window":{ "amount":1, "item":"Metal Window" }, "Wood Gateway":{ "amount":1, "item":"Wood Gateway" }, "Wood Barricade":{ "amount":1, "item":"Wood Barricade" } }, "ProdShowLastUsed":true, "SteamAPIKey":"", "flagsplugin_flag":"ban", "NoLargeWoodStorageUnderFoundation":false, "UseSteamAPI":false, "ChatName":"Remover", "noremovewhileunderattacktime":2, "antifloat":true, "antiremoveduringraid":false, "prod":{ "allowcmd":true, "onlyadminprod":true, "ShowLastUsed":true, "SteamAPIKey":"" }, "undo":{ "allowcmd":true, "timesaved":320, "log":true } }
R-Remover [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Apr 7, 2014.
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i think it's due to old versions ^^ i dont reset the old versions configs and add the new configs to it ^^
not a big problem, just need to delete the cfg file and reload the plugin to get the new cfg -
Can I destroy as admin, enemy buildings with this plugin?
How? .. -
/remove admin for 1 wall, etc. at a time
/remove all for a full remove of everything in 1 hit
You need the candestroy flag or logged in as rcon admin -
I was logged as rcon.login but still didnt work.
candestroy flag? what is it? -
then you didn't install the plugin correctly :x
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Its ok! Actually is work up with rcon.login.
Thanks for perfectly plugin :>
Now i need just few plugin for my server, if u know something about loot from monsters, please give me message -
Is there any way to combine this mod with this one?
http://oxidemod.org/resources/extended-economy.65/
Thanks. -
[string "r-remover.lua"]:295: attempt to call method 'GetComponent' (a nil value) (@)
7:59 PM: ERROR: oxidecore: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
Why when use /prod plugin always say that object started decay after 24 hour? But i set decay is too long time (7 days).
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Dépends if you use à plugin for the decay or rust for the decay.
The plugin uses rust decay settings (custom or défault should work) -
By any value of this cvars plugin says 24 hour -
Which is strange because it should be 48h xD
Edit: i mean défault is 48h xD -
Why buildings start decay after 24 hour? With ALL cvar values (my prev post). -
Î have no idea sorry, i never used this cvar
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Hey Reneb, I installed your Plugin and its realy nice! But there is one thing, I want that people in my (or other groups) could destroy the structures, too but it doesn't work.
In the cfg. is groups= true but my group members can't destroy anything.. Can you help me? (grp plugin: http://oxidemod.org/resources/groups.13/) -
try with doorshare,
but i'm pretty sure that groups work as some people already contacted me aboutt people in groups being able to destroy each others base. -
I don't know but first it doesn't worked but now it works? 0.0 I tried everything but it doesn't worked lol.
Maybe its a problem with essential? I had some more problems with this plugin.. -
it's possible yes.
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Hello, dear Reneb.
Thank you for perfect plugins.
I have an idea, we may improve the anti-remove-during-raid situation.
As far as i understand, if the building is being damaged - the raid condition is on. And the timer starts. But for big houses sometimes it's very hard to damage the building every 10 minutes (my timer), sometimes it's a hour+ siege and mostly - shooting range & mid-close quaters combat. During long battles sometimes the owner of the building have a gap to remove all stairs for example. And it's really hard to timely damage the building to prevent raid-removing operations.
The suggestion: For example, if the attackers place the camp fire on the building owner's foundation and turn it on, for the duration of the fire, the house can not be removed until the camp fire is turned off.