R-Remover [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Apr 7, 2014.
-
Reneb updated R-Remover with a new update entry:
duplication fix
-
Reneb, you already have a solution for anti floating in your script. Completely unecessary to change that. The game presumes the needing of 4 pillars to sustain a ceiling. Completely changes the tactics to be able to remove the pillars under ceilings. So if some admins WANT this feature, they need to deal with floating bases.
The PROD problem is really painfull. I am using an older version of the plugin until you fix that.
Great work, as usual. -
Reneb updated R-Remover with a new update entry:
prod was made a better way
-
Good to see you implemented the idea for both name and id on prod, thanks Reneb, much appreciated.
-
Reneb updated R-Remover with a new update entry:
Undo (alpha version)
-
There is still the problem, that if you shoot an object you can not remove it once it got damage.
-
Reneb updated R-Remover with a new update entry:
target fix for undo
-
Any way to stop the /remove all refund?
-
Code:
517 if(self.Config.remove.refund) then 518 local realname = self.ItemTable[v.Name] 519 if(realname) then 520 if(not refund[realname]) then refund[realname] = 0 end 521 refund[realname] = refund[realname] + 1 522 end 523 end
Code:532/562 if(self.Config.remove.refund) then
-
Also I'm not sure if its r-remover or the structures limitation plugin, but placing pillars seems to cause server lag, place a tonne and it makes pings spike to 50k, even with anti-float disabled.
So I'm guessing its structures limitation plugin? -
But yes you guessed well, you probably have a huge house where u want to build the pillars.
you need to use the not personnalized one if you want the lag to go away. -
The non personalised one causes issues, it doesnt refund the total amount of foundations placed.
So if you limit bases to 6x6 aka 36, and they place 35 and then realise they boob'd up, remove all and try and replace 36 it doesn't allow them. -
-
where do i get the "api key" and where do i place it in the code? Please excuse my noobish question, i'm just starting out.
-
And you just have to add this to the r-remover configuration file found in the Data folder. -
uControl compatibility?
-
Reneb, i set floating pillar to FALSE, because i don't want floating pillars.
The problem is i can't remove a ceiling that has pillars on the corners (regular floor).
Is there a way to make possible to remove this kind of ceilings? -
/remove admin
or use the uber hatchet -
You didn't understood.
I can destroy.
But the regular players, can't.
They want to be able to remove the ceiling, but without floating pillars.
Is that possible?