1. i will fix that now
     
  2. Reneb, you already have a solution for anti floating in your script. Completely unecessary to change that. The game presumes the needing of 4 pillars to sustain a ceiling. Completely changes the tactics to be able to remove the pillars under ceilings. So if some admins WANT this feature, they need to deal with floating bases.

    The PROD problem is really painfull. I am using an older version of the plugin until you fix that.

    Great work, as usual.
     
  3. Good to see you implemented the idea for both name and id on prod, thanks Reneb, much appreciated.
     
  4. Reneb updated R-Remover with a new update entry:

    Undo (alpha version)

     
  5. There is still the problem, that if you shoot an object you can not remove it once it got damage.
     
  6. Any way to stop the /remove all refund?
     
  7. Code:
    517                        if(self.Config.remove.refund) then
    518                            local realname = self.ItemTable[v.Name]
    519                            if(realname) then
    520                                if(not refund[realname]) then refund[realname] = 0 end
    521                                refund[realname] = refund[realname] + 1
    522                            end
    523                        end
    That's the part of the code that gives the refund for remove all, you could change the config variable to something differently like "self.Config.remove.refundAll" and add that one to the config file as well with a value false. And then on line 532 and 562
    Code:
    532/562            if(self.Config.remove.refund) then
    Change that one to check for the config value you've added as well. Haven't tested this but I'm pretty sure this should work.
     
  8. Also I'm not sure if its r-remover or the structures limitation plugin, but placing pillars seems to cause server lag, place a tonne and it makes pings spike to 50k, even with anti-float disabled.

    So I'm guessing its structures limitation plugin?
     
  9. Antifloating doesnt make a single lag.

    But yes you guessed well, you probably have a huge house where u want to build the pillars.
    you need to use the not personnalized one if you want the lag to go away.
     
  10. The non personalised one causes issues, it doesnt refund the total amount of foundations placed.

    So if you limit bases to 6x6 aka 36, and they place 35 and then realise they boob'd up, remove all and try and replace 36 it doesn't allow them.
     
  11. Reneb updated R-Remover with a new update entry:

    small fix

     
  12. where do i get the "api key" and where do i place it in the code? Please excuse my noobish question, i'm just starting out.
     
  13. You can obtain a Steam API key here: http://steamcommunity.com/dev/apikey
    And you just have to add this to the r-remover configuration file found in the Data folder.
     
  14. uControl compatibility?
     
  15. Reneb, i set floating pillar to FALSE, because i don't want floating pillars.
    The problem is i can't remove a ceiling that has pillars on the corners (regular floor).
    Is there a way to make possible to remove this kind of ceilings?
     
  16. /remove admin
    or use the uber hatchet
     
  17. You didn't understood.
    I can destroy.
    But the regular players, can't.
    They want to be able to remove the ceiling, but without floating pillars.
    Is that possible?