R-Remover-Tool
Building and entity removal tool
Total Downloads: 65,415 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018
- 5/5, 105 likes
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No sadly, I would recommend using admin spawn mod and setting that as a blacklisted item.
Only a map reset will wipe it. -
Edit the config
Code:"Remove - Auth - AuthLevel - Normal Remove": 1,
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What is the difference between Normal remove and target remove?
Code:"Remove - Auth - Permission - Normal Remove": "canremove", "Remove - Auth - Permission - Target Remove": "canremovetarget",
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well thanks for reply I guess Thursday is not soo far off then.. I can wait haha
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Tank you. That did the trick. Will you implement this into the config in a future release?
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Yeah I'll put that into the next one I do
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What does this mean?
(20:21:26) | [Oxide] 18:23 [Warning] [RemoverTool] [REMOVE]: Rootbee activated remove count:1
(20:21:31) | [Oxide] 18:23 [Info] [RemoverTool] 111111
(20:28:12) | [Oxide] 18:30 [Warning] [RemoverTool] [REMOVE]: Rootbee activated remove count:2
(20:28:14) | [Oxide] 18:30 [Info] [RemoverTool] 111111
This information is only on this player -
You're using some version that looks like it left some debug info in the code
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I am using the latest version of the plugin from this website. Without debugging.
Maybe I misunderstood you. I have some problems with the English language) -
Someone use remove command so fast.
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R-Remover Tool | Page 79 | Oxide
look version 3.0.22Last edited by a moderator: Apr 13, 2016 -
Thank you and all the answers! Sorry for the repeat theme. I did not notice that the problem is not new
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So, I'm using the latest Entity owner, and I've seen EntityOwner is not compatible with BuildingOwners.
I only use Entity owners for the prod2 and so on, but I need Building owners in order to stop people /remove during raids.
Is it going to be an issue or can I just leave it. -
I dont think it would matter, but you could use this. It does away with the BuildingOwners dependency and uses Rust's inbuilt owner data
R-Remover Tool | Page 79 | Oxide -
This plugin need a real maintain...
He is not works with new Friends API, and not works natively with entity owners.
@Nogrod
Can you do something please? -
So we have an issue, now that players can remove deployables, they're trying to place cupboards with /remove active. Which removes the cupboard and leaves an unlimited build block until you go into a new cupboard area. Anyone have a solution? can we disable the removal of cupboards only??
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how now remove the tool cupboard?
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Can I get a response on this please I even did a full factory reset on my computer and that didnt help fix the issue; I have no clue what to do as it works for everyone else but me.
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you have in your inventory stone and wood in sufficient quantities?