1. :( maybe in the future
     
  2. There should be an option to make lanterns turn on when it's dark when player is in range and off when it's light when the player is in range. this would be very useful!
     
  3. ;( may be in the future
    yes you are rtight
     
  4. elm

    elm

    if you will do a tracking please think about teams too.
    The tracking should check the auth. persons on the cupboard not only the players who placed the lanterns.
     
  5. and the person who laid it down could give access to friends. That would be nice
     
  6. elm

    elm

    if you gave your friends access to your cupboards there is no need to include an access for the lanterns. I think it is difficult enough to implement the tracking. To do an extra access-option I think there is no need for it.
     
  7. Yeah . i know I'm just saying
     
  8. That is what I get:
    Code:
     Failed to load plugin r-Lanterns
    File: r-Lanterns.lua Line: 3 too many C levels (limit is 200) in main function near '1':
      at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.LoadString (System.String chunk, System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Lua.Plugins.LuaPlugin.Load () [0x00000] in <filename unknown>:0
      at Oxide.Lua.Plugins.LuaPluginLoader.Load (System.String directory, System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Core.OxideMod.LoadPlugin (System.String name) [0x00000] in <filename unknown>:0 
     
    Last edited by a moderator: May 2, 2015
  9. This might actually be caused by another plugin triggering too many errors, have a look at this topic http://oxidemod.org/threads/c-stack-overflow-lua-error-spam.7430/page-2#post-76385, it is most likely you are having the same issue. What I can recommend is making sure that all your plugins are updated and to make sure broken/abandoned plugins are removed (Build Controller was the problem in the case of those in the linked topic so if you have it, it might also be the issue on your server.)
     
  10. You are totally right! Thanks!
     
  11. Zab

    Zab

    PLugin works well for me although I would love to be able to configure the Lanterns to only come on if its Dark. Great job!
     
  12. Code:
    File: r-Lanterns.lua Line: 254 attempt to call method 'GetComponent' (a number value):
      at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: May 2, 2015
  13. Is it possible to change the command in /on and /off or something like that? :)
     
  14. If you edit the plugin manually yes
     
  15. who to setup a zone with autolight plz i have try this : /zone_add "plop" "" "" autolights
    but the server say Invalid option: 1 :(
     
  16. this plugin isnt needed for the zone manager,
    and you are not using the zone plugin well, read the overview of the zone manager to understand how to create zones
     
  17. ho sry i dont want to post here :/
     
  18. I see in the plugin you have day and night time coded in , will you soon be implementing an option for night only triggers ?
     
  19. What about adding a feature to disable lantern fuel consumed?
     
  20. this plugin needs a total remake in C#
    since i made this plugin i discovered a lot of things that would make this plugin lag free and much better.
    don't have an ETA for it sorry