R-Lanterns [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Dec 16, 2014.
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There should be an option to make lanterns turn on when it's dark when player is in range and off when it's light when the player is in range. this would be very useful!
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if you will do a tracking please think about teams too.
The tracking should check the auth. persons on the cupboard not only the players who placed the lanterns. -
and the person who laid it down could give access to friends. That would be nice
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That is what I get:
Code:Failed to load plugin r-Lanterns File: r-Lanterns.lua Line: 3 too many C levels (limit is 200) in main function near '1': at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.LoadString (System.String chunk, System.String name) [0x00000] in <filename unknown>:0 at Oxide.Lua.Plugins.LuaPlugin.Load () [0x00000] in <filename unknown>:0 at Oxide.Lua.Plugins.LuaPluginLoader.Load (System.String directory, System.String name) [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.LoadPlugin (System.String name) [0x00000] in <filename unknown>:0
Last edited by a moderator: May 2, 2015 -
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You are totally right! Thanks!
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PLugin works well for me although I would love to be able to configure the Lanterns to only come on if its Dark. Great job!
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Code:
File: r-Lanterns.lua Line: 254 attempt to call method 'GetComponent' (a number value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: May 2, 2015 -
Is it possible to change the command in /on and /off or something like that?
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If you edit the plugin manually yes
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who to setup a zone with autolight plz i have try this : /zone_add "plop" "" "" autolights
but the server say Invalid option: 1 -
this plugin isnt needed for the zone manager,
and you are not using the zone plugin well, read the overview of the zone manager to understand how to create zones -
ho sry i dont want to post here :/
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I see in the plugin you have day and night time coded in , will you soon be implementing an option for night only triggers ?
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What about adding a feature to disable lantern fuel consumed?
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this plugin needs a total remake in C#
since i made this plugin i discovered a lot of things that would make this plugin lag free and much better.
don't have an ETA for it sorry