this player was banned by Garry's anticheat, not by my anticheat.
i recommend not using garry's anticheat for the moment as it's not well optimized and uses a LOT of resources.
unban 76561199084691654
should work.
R-AntiCheat [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Dec 5, 2014.
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it said there was a detection, but i forgot how to tp to it... and the plugin description doesnt say..
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ok so ... i actually know how this works ...
this is 100% a hacker!!!!!!!!!!!
basically this happens when someone is flying while he is not admin.
hackers can very easily bypass that, but for noob hackers they will get insta banned. -
Preventing server to start:
Code:[Oxide] 8:31 PM [Error] Failed to call hook 'OnServerInitialized' on plugin 'AntiCheat v2.3.8' (NullReferenceException: Object reference not set to an instance of an object)(Filename: UnityEngineDebugBindings.gen.cpp Line: 64)[Oxide] 8:31 PM [Debug] at Oxide.Plugins.AntiCheat.LoadData () [0x00000] in <filename unknown>:0at Oxide.Plugins.AntiCheat.OnServerInitialized () [0x00000] in <filename unknown>:0at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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this shouldnt prevent the server to start
and this means youhave a corrupted data file. erase it before restarting your server -
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after update:
11:49 PM [Error] Error while compiling AntiCheat.cs(666,47): error CS1503: Argument `#1' cannot convert `UnityEngine.Collider' expression to type `UnityEngine.Bounds' -
Code:
10:44 PM [Error] Error while compiling AntiCheat.cs(491,47): error CS1503: Argument `#1' cannot convert `UnityEngine.Collider' expression to type `UnityEngine.Bounds'
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Error while compiling AntiCheat.cs(666,47): error CS1503: Argument `#1' cannot convert `UnityEngine.Collider' expression to type `UnityEngine.Bounds'
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[Oxide] 1:06 AM [Error] Error while compiling AntiCheat.cs(666,47): error CS1503
: Argument `#1' cannot convert `UnityEngine.Collider' expression to type `UnityE
ngine.Bounds' -
Reneb updated R-AntiCheat with a new update entry:
2.3.10
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So @Reneb , is this plugin effective against hackers?
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Code:
[Oxide] 2:09 AM [Info] AntiCheat was compiled successfully in 1675ms [Oxide] 2:09 AM [Info] Loaded plugin AntiCheat v2.3.10 by Reneb & 4Seti antihack.enabled: changed from "True" to "False"
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ha sorry ... forgot i left that inside.
As garry's anticheat just makes a lot of resource usage i had it like that for me ^^ -
Reneb updated R-AntiCheat with a new update entry:
2.3.11
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Hi Reben, I'd like to report a major gamebreaking bug, it allows people to glitch inside bases with the wallhack protection.
Don't want to publish it here, just banned some players on my server they added me and helped to resolve this issue. -
[DOUBLEPOST=1443861289,1443821880][/DOUBLEPOST]many false positives "colliding with foundation.steps" before such was not
[DOUBLEPOST=1443862712][/DOUBLEPOST]detected colliding with foundation.steps teleports into the house
[DOUBLEPOST=1443862741][/DOUBLEPOST]you can add foundation.steps in the exception?
[DOUBLEPOST=1443863498][/DOUBLEPOST]
Last edited by a moderator: Oct 3, 2015 -
[Oxide] 2:10 PM [Warning] AntiCheat: Player was detected colliding with foundation.steps
NetworkData.Write - no handler to write System.Object[] -> System.Object[]
[Oxide] 2:10 PM [Warning] AntiCheat: Player was detected colliding with foundation.steps
NetworkData.Write - no handler to write System.Object[] -> System.Object[] -
Yes seems like They changed things.
I Guess You should remove the antiwallhack for the Time being.
Cant look into it for 8days -
If I write:
flyhackPunish = false
will kick?
Or do not have nothing to do?