1. in enhanced ban list....if you has plugin this
     
  2. where?
     
  3. oxide - data
     
  4. ebsbanlist.json
    Thank
    see it
     
  5. normally they have 20secs to get off the foundation before it starts to detect wallhacks.
    but it seems that on our server it does the same, i guess i'll add a config for it so you guys can choose how long it takes before checking for wallhacks.
     
  6. How to adjust?
     
  7. Hi,
    I just tried to install the plugin and it failed, giving me this error:

    [Oxide] 9:04 PM [Error] AntiCheat plugin failed to compile!
    [Oxide] 9:04 PM [Error] AntiCheat.cs(266,23): error CS0104: `LayerMask' is an ambiguous reference between `UnityEngine.LayerMask' and `Rust.LayerMask'

    Any suggestion?
     
  8. Wulf

    Wulf Community Admin

    http://oxidemod.org/threads/r-anticheat.6096/page-34#post-102538
     
  9. Thanks alot!
     
  10. In rivers often bans for flyhack, although it is not in use, people just running
     
  11. For some reason i added it into my server plugins and no config file is being made ? i dunno why
     
  12. Wulf

    Wulf Community Admin

    Check your oxide/logs for errors.
     
  13. Hello! I would like to report a bug.

    Person A is standing on a quarry base. Person B teleports to them, Person B falls through the quarry base gets stuck and banned for fly hacking. I've seen this happen with the square/triangle foundation as well.
     
  14. Eat

    Eat

    Оо How?
     
  15. I'm not sure if he is cheating.

    You can see in the video it looks like his character animation is walking up stairs. Recently, I have seen objects in the game that other players may not see, such as twig walls overlapping armored walls, etc. This could just be a visual glitch, I am uncertain though.
     
  16. So since the update last night we had a cheater on who triggered over 37,000 detections and did not get banned. Trying to load in all of the detections in game does not work, it straight out crashes the server so two things really. Is the plugin working correctly in terms of kicking and banning, also could we break down detections into ones caused by single play ID's instead?
     
  17. it's just the smart way to bypass the plugin, plugin doesn't detect flyhackers if they are too close to buildings
    also he didnt use wallhack so the wallhack couldn't detect him neither.
     
  18. Code:
    9:07 PM [Error] Failed to call hook 'OnServerInitialized' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object)
    9:07 PM [Debug]   at Oxide.Plugins.AntiCheat.LoadData () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.AntiCheat.OnServerInitialized () [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0