Hello dear Reneb. Check pls this mistake. what is it?
i write oxide.reload AntiCheat then get it:
Code:[Oxide] 11:12 PM [Error] Failed to call hook 'OnServerInitialized' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 11:12 PM [Debug] at Oxide.Plugins.AntiCheat.LoadData () [0x00000] in <filename unknown>:0 at Oxide.Plugins.AntiCheat.OnServerInitialized () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
R-AntiCheat [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Dec 5, 2014.
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Wulf Community Admin
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Thks a lot Wulf! I will try!
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[Error] Failed to call hook 'OnServerInitialized' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object)
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Wulf Community Admin
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Code:
[Oxide] 2:12 AM [Info] Updating Rust:IO ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) [Oxide] 2:12 AM [Error] Failed to call hook 'OnServerInitialized' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) [Oxide] 2:12 AM [Debug] at Oxide.Plugins.AntiCheat.LoadData () [0x00000] in <filename unknown>:0 at Oxide.Plugins.AntiCheat.OnServerInitialized () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
Last edited by a moderator: Jun 13, 2015 -
I'm getting a few flyhacks reported but it seems people are getting stuck in the new quarries somehow. So false positive it seems.
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Thx images would help even more
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Wulf Community Admin
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Recently, a false positive anti-cheat -
Jesse Pinkman was detected colliding with wall (foundation). But currently there is a bug in the game with the foundation. After installation, there is a high probability that the player will go through the new block -
I have 2 accts...one works fine as admin..the 2nd I get spammed on console of myself hacking while flying around...both have auth level 2
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[DOUBLEPOST=1434736932][/DOUBLEPOST]nevermind...reloaded plugin and it updated the exclude list i guess -
If a player has set a home point between a foundation when they go home it detects as wall hacking as they spawn half way through the wall. Granted its only a problem when using teleport system and not an issues with your plugin just though you might like to know
You might not be able to tell from the image but i spectated the player and watched it happen.
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if u can add aimbot detection : )
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Hello, I have now an Co-Admin who helps me. When he flies (shift and L), then it comes the detection that he is doing wallhack. I have configured "Ignore Hacks for authLevel": 2" but the message wallhack still comes.
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Might be a noob question but how do I get the plugin to actually ban players? I had two players using fly hack and able to noclip though walls, they had a combined total of 472 detections but it didn't ban despite the settings in config being set to ban
Config:
Code:{ "Flyhack: activated": true, "Flyhack: Log": true, "Flyhack: Punish": true, "Flyhack: Punish Detections": 3, "MeleeSpeed Hack: activated": true, "Settings: Ban Also Family Owner": true, "Settings: FPS Ignore": 30, "Settings: Ignore Hacks for authLevel": 1, "Settings: Punish - 0 = Kick, 1 = Ban, 2 = Jail": 1, "SpeedHack: activated": true, "SpeedHack: Log": true, "SpeedHack: Punish": true, "SpeedHack: Punish Detections": 3, "SpeedHack: Speed Detection": 10.0, "Wallhack Kills: activated": true, "Wallhack Kills: Log": true, "Wallhack: activated": true, "Wallhack: Log": true, "Wallhack: Punish": true, "Wallhack: Punish Detections": 2 }
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that should have worked
try installing: Enhanced Ban System -
I have EBS installed and running, I checked the data file and I can see the bans listed, including those of the players that were cheating. It correctly banned them for the right reason but it was if they were banned but not actually kicked from the server. I will post more details in EBS as that seems to be the issue not R-Anticheat. Thanks for your help! -
Would it be possible to get an oxide player permission to allow my moderators (I haven't given them an authlevel - just permissions like canban, cankick, etc) to see the onscreen log?