1. They have to be running faster to get detected by the anticheat for running faster. I don't know. Me and my head admin will test this weekend. But I agree they should fix ALT ENTER Jump.
     
  2. Crouch running probably gets detected because the server thinks you are not running.
    AnD the no recoil works with all weapons, it just doesnt detect a lot, but nothing i can do here.
     
  3. I have two problems: when a user is banned from AntiCheat, in console comes out this error: NullReferenceException: Object reference not set to an instance of an object.
    Then the kills over range with Hunting Bow are not detected.

    Reneb, I also wanted to ask you, the anticheat for no recoil is impossible to improve it?
    For the rest good work and thanks for sharing it with us.
     
  4. Error? Post the error. And the Hunting bow has infinite range. don't know why but it does.

    Ahh, Makes sence. The No Recoil works fine for me. A little slow but its a big help.
     
  5. possible that there is an incompatibility with another plugin that's why you see this error, doesn't really matter
    hunting bow have unlimted range, but i set the limit at 255m so over then that it should detect
     
  6. The error is this:
    Code:
    9:32 PM [Error] Failed to call hook 'OnKilled' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object)
    9:32 PM [Debug]   at Oxide.Plugins.AntiCheat.Punish (.PlayerClient player, System.String reason) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.AntiCheat.CheckOverKill (.TakeDamage takedamage, DamageEvent damage) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.AntiCheat.OnKilled (.TakeDamage takedamage, DamageEvent damage) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    9:32 PM [Error] Failed to call hook 'OnKilled' on plugin 'Death API' (NullReferenceException: Object reference not set to an instance of an object)
    9:32 PM [Debug]   at Oxide.Plugins.Death.OnKilled (.TakeDamage takedamage, DamageEvent damage) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
    These are my plugins:
    [​IMG]

    For Hunting Bow: in cfg file I tried to put 155 and also 100 meters maximum and I tried it myself to make killings over range but I was not banned, obviously I was not in rcon.
     
  7. Yes incompatibility but doesnt matter
     
  8. ah okay, thanks :D
     
  9. the reason why no recoil works bad is that the only way to detect no recoils are by checking the angles of view of players, if they are the EXACT SAME before and after shooting then it's a no recoil, BUT even a small server lag can create false detections, i added something to ignore those server lags, but ... not perfect, after months of trying to make a no recoil this is the best i could come with.
     
  10. Anticheat has a serious problem. Prescribes bans for walking on the edge of the barricades, windows, walls. But above all, on the edge of the barricade.

    banid 76xxxxxxxxxxxxx "Nickname" "rFlyhack (0.4804685m/s)"
     
  11. A group have destroyed many boxes through the wall... also killed people through the wall and didnt get a ban..? also punish is enabled, do you know anything about this?
    15-17 is legit, 18 could be lag. 19+ is speedhack
     
  12. anti wallhack punish doesnt work because oxide can't cancel kills, nothing i can do until oxide gets fixed
     
  13. Are those reasons legit?
    rFlyhack (0.002019962m/s)
    rFlyhack (0.0002665877m/s)

    Like falling off from hill? As users reports?
     
  14. this is not falling, this is standing still in the air
     
  15. So these low values... Are those really legit bans?
     
  16. yes ^^
     
  17. The plugin have problems, the ADMs are detecting whit walkspeed, but dont have cheater !!!! This is bug ?
     
  18. Anticheat has a serious problem. Prescribes bans for walking on the edge of the barricades, windows, walls. But above all, on the edge of the barricade.

    banid 76xxxxxxxxxxxxx "Nickname" "rFlyhack (0.4804685m/s)"

    Also cheat bans often simply for the fact that the players throw a sleeping bag on the roof. Fix bug with false detections on fly hack the player simply walks along the edge of the barricade, windows or wall, as players get an unfair bans and bans fix a bug with the player when throwing a sleeping bag on the roof.
    Code:
    76561198131510620 ♣☆Mark☆♣ was auto banned for rBlueprintUnlocker (Large Wood Storage)
    [Oxide] 12:25 AM [Error] Failed to call hook 'OnItemCraft' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 12:25 AM [Debug]  at Oxide.Plugins.AntiCheat.Punish (.PlayerClient player, System.String reason) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.AntiCheat.OnItemCraft (.CraftingInventory inventory, .BlueprintDataBlock bp, Int32 amount, UInt64 starttime) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 12:25 AM [Warning] CallHook 'OnItemCraft' on plugin 'AntiCheat' took: 503ms
     
    Last edited by a moderator: May 5, 2015
  19. would love to see a video
    because:
    Code:
     static bool IsOnSupport(PlayerHandler player)
            {
                foreach( Collider collider in Physics.OverlapSphere(player.playerclient.lastKnownPosition, 2f))
                {
                    if (collider.GetComponent<UnityEngine.MeshCollider>())
                        return true;
                }
                return false;
            }
    this checks if the player has anything around him ... so walking or jumping on edges should get no detections
     
  20. The plugin have problems, the ADMs are detecting whit walkspeed, but dont have cheater !!!! This is bug ?