1. Hello, need help:
    Code:
    Failed to invoke Method CraftingInventory:CRFS with 3 parameters: 1, 199868000, Sender: Player Client (1), timestamp: 1146.585
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> NLua.Exceptions.LuaScriptException: [string "r-AntiCheat.lua"]:533: attempt to call method 'GetComponent' (a string value)
      --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at Oxide.Plugin.CallFunction (NLua.LuaFunction func, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugin.Call (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.PluginManager.Call (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Main.Call (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at CraftingInventory.StartCrafting (.BlueprintDataBlock blueprint, Int32 amount, UInt64 startTime) [0x00000] in <filename unknown>:0
      at CraftingInventory.CRFS (Int32 amount, Int32 blueprintUID, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at #=qaL2AMBCaBLCj4lGSCwjcBVYUs_5vzeQVgu44HVklVYQ=.#=qG_E6hqIvz6NLWQQCT2N5IA== (System.Object #=qHU1X5mvYu3s1KCG5AbpxtA==, System.Object[] #=qkZ6vhdfn7DFsLIYEdsMCpg==) [0x00000] in <filename unknown>:0
    Failed to invoke Method CraftingInventory:CRFS with 3 parameters: 1, 90497302, Sender: Player Client (1), timestamp: 1151.785
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> NLua.Exceptions.LuaScriptException: [string "r-AntiCheat.lua"]:533: attempt to call method 'GetComponent' (a string value)
      --- End of inner exception stack trace ---
    This error always occurs when someone goes crafting an item, can anyone help me?
    OnStartCrafting

    Thanks in advance.
     
    Last edited by a moderator: Feb 24, 2015
  2. This is not this plugin ... there is no line 533 in this plugin.
    So either you fucked up something, or you used the legacy plugin.
     
  3. Yes I know but it was the admin that moved me here.
     
  4. Wulf

    Wulf Community Admin

    It was merged here as the thread was regarding help with "R-AntiCheat". It may have actually been intended for Legacy?
     
  5. I think it was my fault did not specify whether it was for legacy or experimental.
    Sorry.
     
  6. Yes ^^
    Cause this plugin doesnt use the crafting hook.
    Only the legacy does
     
  7. Wulf

    Wulf Community Admin

    Now we're in the right place. ;)
     
  8. Its a new hack out! Please make a Anti-Cheat for this!
    Mod edit: please do not share links here for cheats/hacks.
     
    Last edited by a moderator: Dec 22, 2014
  9. it's been here since a long time.
    my plugin detects most of what it does.
     
  10. We have testet it, 75% don't detect it...
    Super Jump, Wallhack and SpeedHack have been not Detectet...
     
  11. Considering you tested it I assume you were testing it on your own server where you were probably logged in as admin. And admins are automatically cleared for these hacks.
     
  12. well super jump, speed hacks are detected nearly 100% of the time. (unless you are admin or if they played long enough on your server that it stopped checking them)
    as for wall hacks ... 100% of the time it's detected if they shoot through a wall (and none if they shoot through other parts of the building, as for performance issues and so innocents don't get banned, i had to ignore them)
     
  13. I will have to agree with StepStylexD. There's a new wave of undetectable hackers jumping server to server. I recently had one on my server. One of my players complained about someone fly hacking and super jumping. I didn't believe him so I teleported to him and to my dismay, the individual was speed hacking, fly hacking, super jumping, aimbotting etc. Basically using every hack in the book. I recorded the individual and plan on uploading the video sometime today. This plugin seems to do NOTHING with these individuals. My mods speculated that they are paying premium for undetectable hacks but even then it doesn't make sense as to why they are not getting clocked by this plugin since the speed is drastically faster. The individual was on my server for a good half an hour before I stopped recording and manually banned him.
     
  14. We have tested it with 15 Users... from 15 users are 4 banned auto... the other can play with the hack...
     
  15. this is not a VAC detection plugin ... it uses players positions to detect the hacks.
    only reasons for them NOT to be detect are:
    1) admin powers
    2) being cleared from the 30mins of detections.
    so yeah if they play 30mins legit then activate the hacks, they won't be detected.
    You can try using /ac_check PLAYER
    or /ac_reset or /ac_checkall
    this should detect them if they use those speed/jump/fly hacks. i'm 100% of it.

    basically if you can see them using speedhack/flyhack it means that the servers knows their positions so they will be detected by the plugin.
     
  16. The plugin is great, but the ANTI-AIMBOT not detected all. ANTI-AIMBOT
    deserved update !!!
     
  17. this plugin doesnt have an anti aimbot
     
  18. I know, but the dead handler - anti- aimbot deserved an update !!!
     
  19. There is nothing to update ... It's impossible to make à safe anti aimbot from the server side
     
  20. How do you disable the server broadcasting the message of the cheater? I have "NotifyInChat":false in the CFG and still broadcasts it.