PvX Selector

Allows PvE/PvP Gameplay on one server.

Total Downloads: 688 - First Release: Apr 21, 2016 - Last Update: Mar 10, 2017

5/5, 14 likes
  1. Alphawar updated PvX Selector with a new update entry:

    0.9.0


    [DOUBLEPOST=1471710654][/DOUBLEPOST]Patched version for my mod

    ##EDIT: Deleted File as no longer needed
     
    Last edited by a moderator: Nov 6, 2016
  2. /pvx admin list does exist but I can't change anyone's ticket

    In other news players in pve are getting raided and killed by pvp players and pve players after they get raided can't get back into there bases and it's like the pvp players are in god mode now any update if anyone else is having the same issues or a patch to fix it
     
  3. Can you Private message me your server details and I will join in tonight (NZ Time), Also do you have Event Manager?
     
  4. Sent you a message and yes I have event manager
     
  5. Is it an auto event? I ask this as until Event Manager is patched, if A player is PvE and is registered to an event (/event join) then damage can be dealt to them from other "Registered" Members, This is because when I check if a player is in an event I get a false if not Registered, But if the player types /event join then it will return a TRUE, this will also happen if the event hasnt started yet.

    Currently the only solution for that is 1 of 2 choices:
    1. Disable inEvent Check in mod
    2. Inform PvE players to only join if the event has started or when enough people want to join so they are not waiting for to long.
    I know that K1llY0u is currently working on a new version of the event manager, I also know that issue has been resolved in that version, But it will not be available until he is finished.

    I will look at adding a command for players to check if an item eg door,wall.., It will tell them if its theirs or not, and if not if it is PvP or PvE.
    I have done testing for raiding on my server and I am unable to damage standard items (doors, Walls), I do know I have missed some items eg Barricade or furnaces as an example, So those Items will still receive damage. But in regards to walls and doors the only thing I can think of is a player builds a door on his friends base then goes PvP, base is indestructible but that door isn't.

    Once I look at a clean way of checking all build types for damage I will look into integrating that into the damage check, I am still looking at how to manage building ownership and Build Prive as it is a very complicated matter.
     
  6. GREAT NEWS EVERYONE
    I have now solved the issue of stopping players from picking up items, My latest tests have resulted in me finding a call that I can return, when I do this the item will drop out just like when you have a full inventory, the same happens when you try and transfer an item over from a box, it will not move at all.

    I will be working on an implementation and have a beta in the next 24 Hours.

    Now I enjoy doing this for fun, but if you would really like to help me I have started a Patreon page, This will get you access to the latest builds and Betas, You will also get some extra benefits.
    Alvin is creating Scripts/Mods/Code and more | Patreon
     
  7. I have done some testing on your server and I have noticed the following: The mod doesnt seem to be working when dealing with attacking others.
    I have also noticed you are using version 0.8.8, Please make sure you have the most recent version, On top of that please check your same logs, Look for conflict errors. I feel you have two mods conflicting in damage control.
     
  8. No problem with build mode good job

    But i think i have problem with NPC because when i unload this plug the error stop showing in my console:

    Code:
     [Oxide] 13:35 [Debug]   at Oxide.Plugins.PvXselector.isplayerNA (.BasePlayer _player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.PvXselector.OnXpEarn (UInt64 _userID, Single _xpValue, System.String source) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.PvXselector.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    
     
  9. People cannot use boxes , that they dont placed or use doors they dont placed themself? .....
     
  10. Not Correct, A PvP player can loot other PvP player containers or bodies, But Can NOT loot a PvE player, The same applied for PvE players, But PvE players can not loot any players.

    This is to stop cheaters from abusing the system, This mod has a big issue where PvP players live inside a invinsible PvE base and stores all their loot in it.
    This is to stop that, At the moment there is no setting to customise so as I add more features it will be come harder and harder for Abusers/Cheaters and easier for admins due to less complaints of Abuse/Cheaters.

    But once I have the systems in place and working I will then add config settings so if you want to allow PvP and PvE players to live together you can set it, But expect more work for admins due to this.

    This is now fixed, I am uploading a test version to Patreon for Patrons, otherwise once more tests are done the next version will be uploaded, expect this in 24-36 hours depending on test results.
     
  11. Thanks Alpha.

    Yes, i confirm for the problem when a PvP player raid an other player and he put his loot in boxes at a PvE house, the loot become invinsible...

    But Alpha, can you add a list for see who is PvP or PvE using Oxide perms ? I think it's a good idea for player to see who is PvP or PvE, since update you deactivated tchat message ^^
     
  12. I ran out of time to add the chat tags yesterday, and will most likely not be able to work on this tonight, But in saying that I am looking to have it added before the weekly deadline (Sunday).
     
  13. Big thanks
     
  14. PvE player become PvP player and he is lvl 93... He was level 27 before.
    I just use XpControl for hook OnXpEarned
    When he return PvE, he has again his level

    Code:
    (16:23:40) | [Oxide] 16:24 [Debug]   at Oxide.Plugins.PvXselector.ticketAccept (.BasePlayer _admin, Int32 _ticketID) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.PvXselector.adminFunction (.BasePlayer _player, System.String[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.PvXselector.PvXCmd (.BasePlayer _player, System.String cmd, System.String[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.PvXselector.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Aug 24, 2016
  15. Hi, That is the [Debug] info, But I also need the [Error] info from the line above.
    Also please check if you are getting any more Conflict errors
     
  16. Conflict with XPManager for do any test. But a conflict can do this bug ?
    And other: What's up about Airdrop ?
     
  17. What do you mean, Whats up about Airdrops?
     
  18. Alphawar updated PvX Selector with a new update entry:

    0.9.2

     
  19. PvE player steal airdrop of a PvP player x) it's no possible to add support with ZoneManager and deactivated PvE when a zone airdrop is created ?

    Thanks for update
     
  20. At this time no, But it is something I am looking at, I will most likely add an option to stop them from looting.
    ATM just shoot them to kick them out of it