Protecting a box/deployable from game physics?
Discussion in 'Rust Development' started by isuelt, Mar 5, 2016.
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Calytic Community Admin Community Mod
OnEntityGroundMissing
- Called when an entity (sleepingbag, sign, furnace,…) is going to be destroyed because the buildingblock it is on was removed
- Returning a non-null value overides default server behavior
RustCode:void OnEntityGroundMissing(BaseEntity entity) { return false; }
