1. Is it possible protect a box or other deployable from game physics like when a floor/shelf under it is destroyed and that destroys the box ?
     
  2. Calytic

    Calytic Community Admin Community Mod

    OnEntityGroundMissing
    • Called when an entity (sleepingbag, sign, furnace,…) is going to be destroyed because the buildingblock it is on was removed
    • Returning a non-null value overides default server behavior
    Code:
    void OnEntityGroundMissing(BaseEntity entity)
    {
         return false;
    }
    Rust