How to destroy an ItemModProjectile? Looking to destroy arrows after 5 seconds, for example:
Code:private void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles) { if (mod.name.Contains("arrow")) { timer.In(5f, () => { mod?.KillMessage(); }); } }
Properly destroy ItemModProjectile
Discussion in 'Rust Development' started by nivex, May 27, 2016.
