"Compiler may have been closed by interference from security software
Error while compiling: compiler v1.0.0.94 disconnected"
Tried disableing every Norton option, aswell as windows defender still doesnt help.
Could it be some other software interfering, if so what could it be?
Not an Issue Problem with loading plugins (no details)
Discussion in 'Rust Discussion' started by Excited Panda, Mar 23, 2018.
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update oxidemod
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Wulf Community Admin
Seeing your full log would be helpful for us to help you. -
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Code:
W:\Users\Hjalmar\Desktop\Server>echo offServer Config Loaded Running server/my_server/cfg/users.cfg Loading Items Took: 1.0402321 seconds Building Items Took: 1.0610834 seconds / Items: 381 / Blueprints: 245 Manifest Assets Loaded 86 skinnable objects Generating terrain of size 4000 with seed 1234567 Loading Oxide Core v2.0.3795... Loading extensions... Latest compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242 Local compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242 Loaded extension CSharp v2.0.3815 by Oxide and Contributors Loaded extension MySql v2.0.3752 by Oxide and Contributors Loaded extension Rust v2.0.3857 by Oxide and Contributors Loaded extension SQLite v2.0.3752 by Oxide and Contributors Loaded extension Unity v2.0.3751 by Oxide and Contributors Using Covalence provider for game 'Rust' Loading plugins... Loaded plugin Rust v2.0.3857 by Oxide and Contributors Loaded plugin Unity v2.0.3751 by Oxide and Contributors Compiler may have been closed by interference from security software Error while compiling: compiler v1.0.0.94 was closed unexpectedly Error while compiling: compiler v1.0.0.94 was closed unexpectedly [1.0s] Loading World [6.4s] Spawning World [0.4s] Terrain Mesh [2.7s] Wire Meshes [3.2s] Procedural Generation Starting Navmesh Source Collecting. Calling CollectSourcesAsync took 13.52423 Starting Navmesh Build with 49544 sources 9% 11% 12% 13% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 43% 44% 45% 46% 47% 48% 49% 50% 51% 52% 53% 54% 55% 56% 57% 58% 59% 60% 61% 64% 66% 67% 68% 70% 71% 72% 73% 76% 77% 78% 80% 81% 82% 83% 84% 85% 86% 87% 90% Navmesh Build took 39.89 seconds Starting Navmesh Source Collecting. Calling CollectSourcesAsync took 0.120636 Starting Monument Navmesh Build with 1986 sources 5% 12% 16% 21% 24% 27% 30% 33% 38% 41% 44% 47% 50% 53% 55% 57% 61% 63% 65% 67% 71% 76% 78% 81% 84% 92% Monument Navmesh Build took 8.76 seconds Map Spawned 371 entities Destroying 386 old entities done. Spawning 19104 entities done. Enforcing SpawnPopulation Limits done. Initializing 20719 entity links done. Initializing 267 stability supports done. Initializing 19104 entity save caches done. Facepunch.Steamworks Unity: WindowsPlayer Facepunch.Steamworks Os: Windows Facepunch.Steamworks Arch: x64 Setting breakpad minidump AppID = 252490 Connected to Steam eac_server.dll [x64] :: hModule: 00007FFD4FA80000 dwReason: 1 lpvReserved: 0 Server startup complete BradleyAPC Spawned at :(-472.1, 44.6, -1075.8) My Server Name [Modded] 207fps, 1m32s 0/500 players, 1 sleeper, 20720 entities 0b/s in, 0b/s out 1:36 pm, Procedural Map [4000, 1234567]
Last edited by a moderator: Mar 23, 2018 -
Wulf Community Admin
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ok that's too bad because i dont know where to look
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Wulf Community Admin