Yeah there is. I just wanted to inhibit players from deploying the Tool-Cupboard in certain zones, or like land-mines, bear-traps etc.

PrivilegeDeploy
Block specific items from being deployed outside of a authorized build radius
Total Downloads: 707 - First Release: Mar 29, 2016 - Last Update: Dec 10, 2017
- 5/5, 9 likes
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Whenever placing a high stone wall, you're refunded a wooden one.
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Not work after laste update
Code:PrivilegeDeploy - Failed to compile: PrivilegeDeploy.cs(27,58): error CS1955: The member `BasePlayer.IsAdmin' cannot be used as method or delegate
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Wulf Community Admin
Wulf updated PrivilegeDeploy with a new update entry:
0.1.24
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MAJOR bug with this plugin i added to my server added the block list and then problems started everyone got free ak's when they tryed to place walls cupboards and stuff here is my config the only error they got was you cannot build outside a privliaged area here is a Screenshot
Code:{ "deployables": [ "barricade.concrete", "barricade.metal", "barricade.sandbags", "barricade.stone", "barricade.wood", "barricade.woodwire", "gates.external.high.stone", "gates.external.high.wood", "wall.external.high", "wall.external.high.stone", "landmine", "door.double.hinged.metal", "door.double.hinged.toptier", "door.double.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.hinged.wood", "door.key", "floor.grill", "floor.ladder.hatch", "ladder.wooden.wall", "spikes.floor", "wall.frame.cell", "wall.frame.cell.gate", "wall.frame.fence", "wall.frame.fence.gate", "wall.frame.shopfront", "wall.frame.shopfront.metal", "wall.window.bars.metal", "wall.window.bars.toptier", "wall.window.bars.wood", "pumpkin.entity", "pumpkin.item", "pumpkin.skin.1.seedling", "pumpkin.skin.2.sapling", "pumpkin.skin.3.mature", "pumpkin.skin.4.fruiting", "pumpkin.skin.5.dying", "pumpkin_seed.item", "beartrap" ] }
Last edited by a moderator: Mar 11, 2017 -
What ever is causing your issue is not from this plugin. I just used your config and spawned everything with no magical ak's appearing in my inventory.
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I removed all admin checks before testing it. It wouldn't just randomly give a AK, that would require the AK short name or ID being written in the code, which it is not
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Whenever placing a high stone wall, you're refunded a wooden one.
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k1lly0u updated PrivilegeDeploy with a new update entry:
0.1.3
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With that plugin you can get infinite explodes from a single landmine. Its can be deployed, but will return to your inventory after explosion
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i would love to use this Plugin but it does not work right. some things are ignored and landmines explode instand and then gets returned.
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its not working since update noone can place items in or outside there base lol
Code:{ "deployables": [ "workbench1", "workbench2", "workbench3", "trap.landmine", "barricade.concrete", "barricade.metal", "barricade.sandbags", "barricade.stone", "barricade.wood", "barricade.woodwire", "gates.external.high.stone", "gates.external.high.wood", "wall.external.high", "wall.external.high.stone", "trap.landmine", "autoturret", "door.double.hinged.metal", "door.double.hinged.toptier", "door.double.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.hinged.wood", "door.key", "floor.grill", "floor.ladder.hatch", "spikes.floor", "wall.frame.cell", "wall.frame.cell.gate", "wall.frame.fence", "wall.frame.fence.gate", "wall.frame.shopfront", "wall.frame.shopfront.metal", "wall.window.bars.metal", "wall.window.bars.toptier", "wall.window.bars.wood", "pumpkin.entity", "pumpkin.item", "pumpkin.skin.1.seedling", "pumpkin.skin.2.sapling", "pumpkin.skin.3.mature", "pumpkin.skin.4.fruiting", "pumpkin.skin.5.dying", "pumpkin_seed.item", "beartrap" ] }
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k1lly0u updated PrivilegeDeploy with a new update entry:
0.1.4
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How do I make it so I can block hemp seeds?