k1lly0u submitted a new resource:
PrivilegeDeploy - Block specific items from being deployed outside of a authorized build radius
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PrivilegeDeploy
Block specific items from being deployed outside of a authorized build radius
Total Downloads: 707 - First Release: Mar 29, 2016 - Last Update: Dec 10, 2017
- 5/5, 9 likes
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k1lly0u updated PrivilegeDeploy with a new update entry:
0.1.1
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Thanks K1lly0u! donation will be coming your way shortly
[DOUBLEPOST=1459238221][/DOUBLEPOST]Getting this spammed in the console after installation -
(17:54:25) | Calling kill - but already IsDestroyed!? assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab[0]
(17:54:25) | Calling kill - but already IsDestroyed!? assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab[0]
(17:54:25) | Calling kill - but already IsDestroyed!? assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab[0]
(17:54:25) | Calling kill - but already IsDestroyed!? assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab[0]
[DOUBLEPOST=1459273165,1459236222][/DOUBLEPOST]^ gets printed when someone tries to place down the deployable -
Not working on my server.
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I believe it is not working because hes an admin. I was having the same issue then i got a player to test it and it was working fine for them
[DOUBLEPOST=1459313550,1459301918][/DOUBLEPOST]Also, a player on my server has reported that he is able to somehow get high wooden external walls as a refund. He says by trying to add a high stone wall onto another one that is already placed down, he gets back the high stone wall and a high wood wall also... here is a screenshot that the player sent to me with his report http://images.akamai.steamuserconte...453/2B908DF8D19D50AA428C0576EAA7DFE5088BBC12/ -
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k1lly0u updated PrivilegeDeploy with a new update entry:
0.1.2
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thanks for the awesome work
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can we have landmines and beartraps added to this addon? I run a PVE server and I have people placing these all over in mass quanities and killing players. The server has some PVP time so I dont want to disable them completly
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it would have to be just landmine although with the way it is currently setup I think it would probably detonate on placement. I will have to make some changes to support it
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Is there a way for it to just not let them place it and say "You do not have permission to place that item."
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k1lly0u updated PrivilegeDeploy with a new update entry:
0.1.21
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There is an exploit with the furnace :
Small furnace in slot 1. try place it outside a tc zone, you get an error and 100 wood drops on the ground, keep clicking and more wood just spawns.
Same goes for the campfire, latern and ceiling light ....Last edited by a moderator: Apr 19, 2016 -
Error
Code:rivilegeDeploy.cs(36,49): error CS1061: Type `BaseNetworkable' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseNetworkable' could be found. Are you missing an assembly reference?
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k1lly0u updated PrivilegeDeploy with a new update entry:
0.1.23
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A permission instead of being authlevel 2/admin for deployables would be awesome
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Is it possible to have it do the exact opposite? To not allow certain items to be deployed inside a zone?
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No, but if you are talking about ZoneManager zones I'm pretty sure there is a nodeploy flag