PrivilegeDeploy

Block specific items from being deployed outside of a authorized build radius

Total Downloads: 707 - First Release: Mar 29, 2016 - Last Update: Dec 10, 2017

5/5, 9 likes
  1. k1lly0u submitted a new resource:

    PrivilegeDeploy - Block specific items from being deployed outside of a authorized build radius

    Read more about this resource...
     
  2. k1lly0u updated PrivilegeDeploy with a new update entry:

    0.1.1

     
  3. :D Thanks K1lly0u! donation will be coming your way shortly
    [DOUBLEPOST=1459238221][/DOUBLEPOST]Getting this spammed in the console after installation -

    (17:54:25) | Calling kill - but already IsDestroyed!? assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab[0]
    (17:54:25) | Calling kill - but already IsDestroyed!? assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab[0]
    (17:54:25) | Calling kill - but already IsDestroyed!? assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab[0]
    (17:54:25) | Calling kill - but already IsDestroyed!? assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab[0]
    [DOUBLEPOST=1459273165,1459236222][/DOUBLEPOST]^ gets printed when someone tries to place down the deployable
     
  4. Not working on my server.
     
  5. I'll post a fix tonight
    That is the least helpful thing you could post. Is it not working because your a admin and admins are exempt?
     
  6. I believe it is not working because hes an admin. I was having the same issue then i got a player to test it and it was working fine for them :)
    [DOUBLEPOST=1459313550,1459301918][/DOUBLEPOST]Also, a player on my server has reported that he is able to somehow get high wooden external walls as a refund. He says by trying to add a high stone wall onto another one that is already placed down, he gets back the high stone wall and a high wood wall also... here is a screenshot that the player sent to me with his report http://images.akamai.steamuserconte...453/2B908DF8D19D50AA428C0576EAA7DFE5088BBC12/
     
  7. Its a Rust bug (or its intentional). For some reason when the entity is spawned it spawns both the high wood wall and high stone wall. I have a solution anyway, I had a similar problem with Reactive Targets being hit twice when getting a bullseye
     
  8. k1lly0u updated PrivilegeDeploy with a new update entry:

    0.1.2

     
  9. thanks for the awesome work :)
     
  10. can we have landmines and beartraps added to this addon? I run a PVE server and I have people placing these all over in mass quanities and killing players. The server has some PVP time so I dont want to disable them completly
     
  11. Add trap.landmine and trap.bear to your config.
     
  12. it would have to be just landmine although with the way it is currently setup I think it would probably detonate on placement. I will have to make some changes to support it
     
  13. Is there a way for it to just not let them place it and say "You do not have permission to place that item."
     
  14. k1lly0u updated PrivilegeDeploy with a new update entry:

    0.1.21

     
  15. There is an exploit with the furnace :
    Small furnace in slot 1. try place it outside a tc zone, you get an error and 100 wood drops on the ground, keep clicking and more wood just spawns.
    Same goes for the campfire, latern and ceiling light ....
     
    Last edited by a moderator: Apr 19, 2016
  16. Error

    Code:
    rivilegeDeploy.cs(36,49): error CS1061: Type `BaseNetworkable' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseNetworkable' could be found. Are you missing an assembly reference?
     
  17. k1lly0u updated PrivilegeDeploy with a new update entry:

    0.1.23

     
  18. A permission instead of being authlevel 2/admin for deployables would be awesome
     
  19. Is it possible to have it do the exact opposite? To not allow certain items to be deployed inside a zone?
     
  20. No, but if you are talking about ZoneManager zones I'm pretty sure there is a nodeploy flag