1. ya i would imagine, but in essence it is the same thing as kits that u can use every 12 hours or so. you are basically "buying" the kit for waiting 12 hours.
     
  2. Yes but I am letting people save up for when the plugin comes out
     
    Last edited by a moderator: Jan 8, 2016
  3. Did anyone make a price list yet? That they would be willing to share?
     
  4. Instead of giving money, its possible to configure the plugin to give an item to the player?
    Example: I'd like to give one amber for every two hours on the server.
     
  5. okay so im not sure if this is a problem with economy, hurtstore, or playtime money (i have all 3 installed).

    i setup playimte money to give 0.1 "hours" ever 6 minutes. It is actually giving a long value like 0.100000000000007, so it grows and grows until it goes to scientific notation in the data file, when this happens to someone balance hurtstore states they do no have enough "hours" to buy an item.

    fixed by manually removing the tail of the long to the nearest 0
    [DOUBLEPOST=1453066658][/DOUBLEPOST]
    P.S.: when i remove it, on the next add cycle it re adds the tail to the long
     
  6. Code:
    (00:35:46) | [Oxide] 12:35 AM [Error] PlaytimeMoney plugin failed to compile!
    (00:35:46) | [Oxide] 12:35 AM [Error] PlaytimeMoney.cs(120,30): error CS0246: The type or namespace name `PlayerSession' could not be found. Are you missing an assembly reference?
     
  7. Wulf

    Wulf Community Admin

    The only way you'd get that is if your Hurtworld/Oxide install isn't updated, or you are trying to use it on a game other than Hurtworld.
     
  8. oops! thanks
     
  9. its possible put this by permissions?