PlayerReport

Moved

Total Downloads: 1,448 - First Release: Sep 30, 2017 - Last Update: Feb 2, 2018

5/5, 10 likes
  1. You can add a description above the buttons?
    "Don't abuse"... Know?
     
  2. Stepping away from the whole stolen plugin thing, is it possible to modify the plugin so that the buttons show up from a command instead of on death? The way that is currently set up seems to encourage for report spamming.
     
  3. Not right now, but @hoppel could easily add a command in the next update for that.
    [DOUBLEPOST=1506893061][/DOUBLEPOST]
    You could possibly edit the language file and play around with the text
     
  4. This is actually pathetic, if you're presenting your idea to players on a server it is no longer intellectual property. @hoppel is not a bad developer for providing what many people want, nor should he provide credit to you. Does that mean the first person to come up with a broad idea is the owner? No! It's not like tickets upon death is a revolutionary idea.
     
  5. This mechanic is adopted by many popular games, so you could argue that you guys "stole" that from those games. These kind of ideas are a bit idiotic to claim them as stolen.
     
  6. All I'm trying to state is that the layout of the GUI is not unique and stolen, good for them that they created this. It just looks like what foxy has created. Maybe if it did not look the same, it would not be an issue.,,,
     
  7. There are config options for moving the GUI anchors. Maybe instead of getting angry at a developer for doing his job & creating something that a lot of people wanted, you should spend your time going and trying to convince every server owner to change their anchors? sounds like that would be less of a waste of time to me
     
  8. It's fine, we will just change the way ours look. Originals tend to be better then a remake ;)
     
  9. not in every case ;) but glad you found a viable solution.
     
  10. The UI doesn't appear when someone kill me while testing.

    Code:
    10:06 [Error] Failed to call hook 'cmdReportHacking' on plugin 'PlayerReport v1.0.5' (NullReferenceException: Object reference not set to an instance of an object)
    10:06 [Stacktrace]   at Oxide.Plugins.PlayerReport.cmdReportHacking (.Arg arg) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.PlayerReport.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  11. Yes, im going to add both things!

    talked in discord, fixed. (forgot to grant permissions)
     
  12. So I created my discord webhook and pasted it in the fresh config file disabled @here notifications, but DM is still set to true and I'm not receiving any messages in my discord channel. I'm fairly new to webhooks with discord. Posting to Slack is flawless though.
     
  13. Did you install the plugin "DiscordMessages"?
     
  14. @Retributive Law if you need help setting it up, just DM me on Discord - discord.gg/rustyevolved :)
     
  15. “DiscordMessages: You dont have to set up DiscordMessages, you only need to put your Discord Webhook URL in the config from PlayerReport.” @hoppel
     
  16. @Retributive Law It's written there. You haven't set up DiscordMessages properly, and all you have to do in the PlayerReport config is to put your webhook.
     
  17. Ah. It should be worded differently. I was under the assumption that I didn’t have to setup discord messages, just paste the webhook in the configuration file. You should change it to “Just install discord messages, then paste the webhook URL into the configuration file.”
     
  18. DiscordMessages is a required plugin for PlayerReport to work. :)
     
  19. Optional.