1. A few things I havn't noticed in the Assembly/Code stuff that should be added.

    Code:
    player.HasWeaponEquiped()
    player.WeaponEquiped()
    player.AmmoInInventory //Im not sure if this is already a thing
    
    player.HasWeaponEquiped()
    Can be used to start a GUI on a player to show that he is holding a weapon

    player.WeaponEquiped()
    Can be used to start a GUI to show a player what weapon he is carrying

    player.AmmoInInvetory
    To do something like

    player.AmmoInInvetory(Rifle Ammo) / 30
    So its shows how many magazines a AK can hold

    Im making a ammo GUI to model after Arma 3 Life a little bit :D
    I need these to finish it up
     
  2. Wulf

    Wulf Community Admin

    All of those can be done via code currently, it just takes more than a single line though.
     
  3. Can I get a example of how you would read what weapon a player has out?
     
  4. Can I also get that example ?
     
  5. Code:
    var item = player.GetActiveItem();