1. I'm trying to log certain events as they happen in game, and one of the things I want to log is when a sign is updated - I have the following code:

    Code:
        OnSignUpdated: function(player, sign, text) {
           
            var log = player + ' updated ' + sign;    },
    But when I look at what is logged I get:

    assets/prefabs/deployable/signs/sign.medium.wood.prefab[4676574] updated UserNameHere[1xxx8/7656xxxxxxxxx3880]

    player and sign are swapped for whatever reason. Is this something that is known and likely to be fixed soon?


    Thanks.
     
  2. Wulf

    Wulf Community Admin

    The Docs for non-C# apparently had it listed wrong. The player comes after the sign.
     
  3. Thanks - that's great. I was worried that it would change at some point in the future and my logging would need updating.