1. "OnPlayerRecover" not called when a player recovers himself.
    How can this be fixed a?
     
  2. Wulf

    Wulf Community Admin

    The hook is called when the player is no longer wounded and has recovered. When are you expecting it to be called?
     
  3. Imagine that I was wounded. The player is a long time, and he cries no one helps. And then after a while he did not die and he rises, in such a situation the hook "OnPlayerRecover" does not work.

    PS: Sorry for my bad English.
     
  4. The duration you've called "The player is a long time" is always a time window between 40 and 50 seconds.
    The player will ALWAYS Die if no one does assist him or use medical tools.
    Those events/actions will change the the wounded player flag back to FALSE, and the hook is called.
     
  5. There used to be a bug where players would obtain health regen before dying and then get up by themselves.
    I don't know if that bug still exists or whether it affects that flag, though.
     
  6. Must be an older one...can remind me only very blurred to anything eventually similar.
     
  7. The player himself sometimes rises. When this occurs "OnPlayerRecover" is not called.
     
  8. Yea, understood. But the "FacePunch"-code says, either he gets assisted (bandaged) or being healed with medical items. and that is covered.
    Oxide can't cover a "maybe-missed--random-heal-scenario" by FP. So you should should live with it until FP maybe fixes it.
     
  9. How do I create a crutch to fix this problem?