1. For server performance, what is better? The new hook or the classic
    Code:
    void OnEntityDeath(BaseCombatEntity entity, HitInfo hitInfo)
            {
                if (entity is BasePlayer) etc...
            }
    
    Is there a way to get the atacker with this new hook?
     
    Last edited by a moderator: Sep 27, 2016
  2. Wulf

    Wulf Community Admin

    Test and see I guess. OnPlayerDie may get some updates yet, we're working on going through the hooks and fleshing out them between each game.