1. Disclaimer: I am an amateur programmer and have little experience with Oxide. I have spent no more than the last few days working with it. I apologize for wasting anyone's time if the problem happens to be on my end.

    Issue: OnPlayerConnected hook is not being "triggered" (correct terminology?) correctly.

    Example logic:

    private void OnPlayerConnected(Player player)
    {
    PrintToChat(player, "Hello, World!");
    }

    Other hooks are functioning as expected, and plugin compiles and loads correctly.
     
  2. Wulf

    Wulf Community Admin

    Do you happen to have ShowJoinMessage disabled in Reign of Kings? I moved it when fixing another hook, but noticed I put it in that check, so I'll have to move it.
     
  3. I wasn't able to find that option, I'm assuming it's located in one of the config files? I'm using unedited game files, other than the permissions configuration, if that helps.

    And thanks for the quick fix, OnPlayerConnected hook is now functioning correctly.
     
    Last edited by a moderator: May 27, 2016