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  1. Request for an option to return false at the start of
    Rust.Ai -> TrySwitchWeapon
    to allow for custom weapon selection.
     
  2. It seems this is no longer an issue.
     
  3. Wulf

    Wulf Community Admin

    No need for this then?
     
  4. Yeah, the problem I was seeing (bots becoming stuck without a weapon) is no longer happening, so I guess something's changed there.