Old School Quarries

Makes resource output from quarries better

Total Downloads: 963 - First Release: Aug 6, 2017 - Last Update: Oct 21, 2017

5/5, 12 likes
  1. Yeah, obviously I'm aware of that, my point is he said:

    But it's still kicking up ores alongside crude. Can OldSchool be applied to ONLY quarries? Or a config option like Quarry Only: true/false? Thanks. I'll ask over in OilCrate if he can apply the same, Pumpjack Only: true/false.
     
  2. I'll look over it again.
     
  3. I am having the same problem as Sara. My pump jacks are spitting out ore with this plugin. If I don't use it, the pump jacks are working properly. I've removed it from my server until this is fixed.
     
  4. Okay, so after looking through the Crud Oil plugin a bit more, I have found the issue. That mod author makes it so that pump jacks pull up solids. My plugin is not causing issues with pump jacks at all. I will try to edit the Oil Crate plugin to fix it. Once I find a fix I will post on the Oil Crate thread my suggested fixes.
     
  5. Thanks for looking into it. The only other issue I seem to have with OSQ is that the majority of quarries seem to always be a 4 or a 5, makes it kind of easy to target and plant. That might be a config setting though, I haven't checked. Once the OilCrate problem's fixed I'll re-enable OSQ.
     
  6. @SON_OF_BISCUIT I know we got a old school quarries, what are your thoughts on old school ores?
     
  7. Mind if we get some collab with OilCrates for this plugin? So my servers pump jacks don't mine ores? Thanks! :)
     
  8. I will reach out to the author of that plugin, as I would love to make our plugins compatible with one another. Sorry it's been taking so long for this to be resolved, but I have been on holiday.
     
  9. Oh no problem man
     
  10. Okay, just to keep everyone here in the loop, I have reached out to the author of OilCrate. I sent him an edited version of the plugin that fixes the issue. It will be up to him to implement the changes in his plugin. If anyone here would like to have the version I edited in the meantime, just send me a pm and I will send it over! Thanks for your patience!

    You may also visit my discord for help:
     
  11. hey i have a question if i set multi items will it work per (,)
    ? {
    "Detailed_Analysis": false,
    "Custom_Items": [
    {
    "shortname": "item", "item" , "item",
    "amount": 1,
    "chance": 0.0,
    "valid": true
    }
    ]
    }
     
  12. Use it like this:
    Code:
    {
    "Detailed_Analysis": false,
    "Custom_Items": [
    {
    "shortname": "item",
    "amount": 1,
    "chance": 0.0,
    "valid": true
    },
    {
    "shortname": "item",
    "amount": 1,
    "chance": 0.0,
    "valid": true
    }
    ]
    } 
     
  13. ok thank you love this plugin its great
     
  14. ok idk if its the server update or not but the config file is going back default i made 4 items is it a limit to 3 ? i used 3 ores metal HQ.metal and sulfur but i tried using crude oil and it reverts back to default was testing a inf factory with Jpipes ^.^ ore's to furnace stone to chest and crude to cooker to low grade to fuel for QU then all cooked ore to loot chests
     
  15. i dont know if its because this mod, or too many mods, or what... but when i added this plugin i got this error. anyone know why??

    (21:29:38) | Compilation error: (OutOfMemoryException: Out of memory)

    (21:29:38) | at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)

    at System.IO.MemoryStream.set_Capacity (Int32 value) [0x00000] in <filename unknown>:0

    at System.IO.MemoryStream.Expand (Int32 newSize) [0x00000] in <filename unknown>:0

    at System.IO.MemoryStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0

    at System.IO.BinaryWriter.Write (System.Byte[] buffer) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WritePrimitiveTypeArray (System.IO.BinaryWriter writer, Int64 id, System.Array array) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteArray (System.IO.BinaryWriter writer, Int64 id, System.Array array) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectInstance (System.IO.BinaryWriter writer, System.Object obj, Boolean isValueObject) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteQueuedObjects (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectGraph (System.IO.BinaryWriter writer, System.Object obj, System.Runtime.Remoting.Messaging.Header[] headers) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph, System.Runtime.Remoting.Messaging.Header[] headers) [0x00000] in <filename unknown>:0

    at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph) [0x00000] in <filename unknown>:0

    at ObjectStream.IO.ObjectStreamWrapper`2[ObjectStream.Data.CompilerMessage,ObjectStream.Data.CompilerMessage].Serialize (ObjectStream.Data.CompilerMessage obj) [0x00000] in <filename unknown>:0

    at ObjectStream.IO.ObjectStreamWrapper`2[ObjectStream.Data.CompilerMessage,ObjectStream.Data.CompilerMessage].WriteObject (ObjectStream.Data.CompilerMessage obj) [0x00000] in <filename unknown>:0

    at ObjectStream.ObjectStreamConnection`2[ObjectStream.Data.CompilerMessage,ObjectStream.Data.CompilerMessage].WriteStream () [0x00000] in <filename unknown>:0

    at ObjectStream.Threading.Worker.DoWorkImpl (System.Object oAction) [0x00000] in <filename unknown>:0
     
  16. @S0N_0F_BISCUIT mod is broken the config just keeps reverting back to default please fix asap
     
  17. please fix asap? are you paying him a hourly wage or something? Entitled for a free plugin lol. people these days.
     
  18. Unfortunately, I have been unable to reproduce any errors.

    This is what the configuration I used looks like:
    Code:
    {
      "Detailed_Analysis": false,
      "Custom_Items": [
        {
          "shortname": "hq.metal.ore",
          "amount": 1,
          "chance": 100.0,
          "valid": true
        },
        {
          "shortname": "metal.ore",
          "amount": 1,
          "chance": 100.0,
          "valid": true
        },
        {
          "shortname": "sulfur.ore",
          "amount": 1,
          "chance": 100.0,
          "valid": true
        },
        {
          "shortname": "crude.oil",
          "amount": 1,
          "chance": 100.0,
          "valid": true
        }
      ]
    }
    Has anyone else had any issues like @Xrl69?
    [DOUBLEPOST=1505084714][/DOUBLEPOST]
    I am not really sure what is causing this for you. But from what I see, it is just an issue of your server running out of memory during the compilation process.
     
  19. i think so too, idk where to ask about that at, any ideas? dont like putting things in the wrong forums like i just did! sorry about that.
     
  20. I'd suggest speaking with your server provider. There are alot of factors that go into memory usage. One thing you could look at is the number of entities on the server.