Yeah, obviously I'm aware of that, my point is he said:
But it's still kicking up ores alongside crude. Can OldSchool be applied to ONLY quarries? Or a config option like Quarry Only: true/false? Thanks. I'll ask over in OilCrate if he can apply the same, Pumpjack Only: true/false.

Old School Quarries
Makes resource output from quarries better
Total Downloads: 963 - First Release: Aug 6, 2017 - Last Update: Oct 21, 2017
- 5/5, 12 likes
-
-
I am having the same problem as Sara. My pump jacks are spitting out ore with this plugin. If I don't use it, the pump jacks are working properly. I've removed it from my server until this is fixed.
-
-
Thanks for looking into it. The only other issue I seem to have with OSQ is that the majority of quarries seem to always be a 4 or a 5, makes it kind of easy to target and plant. That might be a config setting though, I haven't checked. Once the OilCrate problem's fixed I'll re-enable OSQ.
-
@SON_OF_BISCUIT I know we got a old school quarries, what are your thoughts on old school ores?
-
Mind if we get some collab with OilCrates for this plugin? So my servers pump jacks don't mine ores? Thanks!
-
-
-
Okay, just to keep everyone here in the loop, I have reached out to the author of OilCrate. I sent him an edited version of the plugin that fixes the issue. It will be up to him to implement the changes in his plugin. If anyone here would like to have the version I edited in the meantime, just send me a pm and I will send it over! Thanks for your patience!
You may also visit my discord for help: -
hey i have a question if i set multi items will it work per (,)
? {
"Detailed_Analysis": false,
"Custom_Items": [
{
"shortname": "item", "item" , "item",
"amount": 1,
"chance": 0.0,
"valid": true
}
]
} -
Use it like this:
Code:{ "Detailed_Analysis": false, "Custom_Items": [ { "shortname": "item", "amount": 1, "chance": 0.0, "valid": true }, { "shortname": "item", "amount": 1, "chance": 0.0, "valid": true } ] }
-
ok thank you love this plugin its great
-
ok idk if its the server update or not but the config file is going back default i made 4 items is it a limit to 3 ? i used 3 ores metal HQ.metal and sulfur but i tried using crude oil and it reverts back to default was testing a inf factory with Jpipes ^.^ ore's to furnace stone to chest and crude to cooker to low grade to fuel for QU then all cooked ore to loot chests
-
i dont know if its because this mod, or too many mods, or what... but when i added this plugin i got this error. anyone know why??
(21:29:38) | Compilation error: (OutOfMemoryException: Out of memory)
(21:29:38) | at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at System.IO.MemoryStream.set_Capacity (Int32 value) [0x00000] in <filename unknown>:0
at System.IO.MemoryStream.Expand (Int32 newSize) [0x00000] in <filename unknown>:0
at System.IO.MemoryStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.BinaryWriter.Write (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WritePrimitiveTypeArray (System.IO.BinaryWriter writer, Int64 id, System.Array array) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteArray (System.IO.BinaryWriter writer, Int64 id, System.Array array) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectInstance (System.IO.BinaryWriter writer, System.Object obj, Boolean isValueObject) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteQueuedObjects (System.IO.BinaryWriter writer) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectGraph (System.IO.BinaryWriter writer, System.Object obj, System.Runtime.Remoting.Messaging.Header[] headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph, System.Runtime.Remoting.Messaging.Header[] headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream serializationStream, System.Object graph) [0x00000] in <filename unknown>:0
at ObjectStream.IO.ObjectStreamWrapper`2[ObjectStream.Data.CompilerMessage,ObjectStream.Data.CompilerMessage].Serialize (ObjectStream.Data.CompilerMessage obj) [0x00000] in <filename unknown>:0
at ObjectStream.IO.ObjectStreamWrapper`2[ObjectStream.Data.CompilerMessage,ObjectStream.Data.CompilerMessage].WriteObject (ObjectStream.Data.CompilerMessage obj) [0x00000] in <filename unknown>:0
at ObjectStream.ObjectStreamConnection`2[ObjectStream.Data.CompilerMessage,ObjectStream.Data.CompilerMessage].WriteStream () [0x00000] in <filename unknown>:0
at ObjectStream.Threading.Worker.DoWorkImpl (System.Object oAction) [0x00000] in <filename unknown>:0 -
@S0N_0F_BISCUIT mod is broken the config just keeps reverting back to default please fix asap
-
-
This is what the configuration I used looks like:
Code:{ "Detailed_Analysis": false, "Custom_Items": [ { "shortname": "hq.metal.ore", "amount": 1, "chance": 100.0, "valid": true }, { "shortname": "metal.ore", "amount": 1, "chance": 100.0, "valid": true }, { "shortname": "sulfur.ore", "amount": 1, "chance": 100.0, "valid": true }, { "shortname": "crude.oil", "amount": 1, "chance": 100.0, "valid": true } ] }
[DOUBLEPOST=1505084714][/DOUBLEPOST] -
-