1. but all players lost everything?
     
  2. u can save their bp's by saving a folder named "persistance" ..
     
  3. Code:
    99.234.158.165:58470/765611981146432232/A Player disconnecting: Object reference not set to an instance of an object
      at UnityEngine.TransformEx.AddAllChildren (UnityEngine.Transform transform, System.Collections.Generic.List`1 list) [0x00000] in <filename unknown>:0
      at UnityEngine.TransformEx.GetAllChildren (UnityEngine.Transform transform) [0x00000] in <filename unknown>:0
      at Model.GetBones () [0x00000] in <filename unknown>:0
      at Model.FindBone (System.String name) [0x00000] in <filename unknown>:0
      at BaseEntity.FindBone (System.String strName) [0x00000] in <filename unknown>:0
      at BaseEntity.UpdateBoneFollower () [0x00000] in <filename unknown>:0
      at BaseEntity.StartParentFollowing () [0x00000] in <filename unknown>:0
      at BaseEntity.UpdateParenting () [0x00000] in <filename unknown>:0
      at BaseEntity.PostNetworkUpdate () [0x00000] in <filename unknown>:0
      at BaseNetworkable.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0
      at BaseEntity.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0
      at BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0
      at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Single time) [0x00000] in <filename unknown>:0
      at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0
      at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
      at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
    The player get's this error message and get's kicked, then they can't connect as they are getting the error message screen (attached)
     

    Attached Files:

    Last edited by a moderator: May 18, 2015
  4. Wipe your Server and Update everything and it should work..btw i know its work because i had this error to an my players....
    You can keep the Blueprints if you save the Persistance.
     
  5. Please let me know if a wipe helps, I have a similar issue, but it's somewhere in the snow biom.... I think this is a core thing nothing we can do about it until they fix it.
     
  6. A wipe fixed this for me
    [DOUBLEPOST=1432073280,1431964006][/DOUBLEPOST]@Wulf i dont know why but my Server deleted again our Map ... It sucks now really hard !
    Code:
    [5/20/2015 12:01:27 AM] Couldn't load server/my_server_identity/save/Procedural Map_6000_2018/0.sav - file doesn't exist
    [DOUBLEPOST=1432073340][/DOUBLEPOST]btw should we change the -load to +load or something ? Players gonna kill me
     
  7. Wulf

    Wulf Community Admin

    Are you setting it to load? Do you have any other errors? Did you try a backup?
     
  8. read this and check the Cheeze's reply and how did i help "Adan" also read everything there and find a fix 4 u
    http://oxidemod.org/threads/is-it-possible-for-plugins-to-wipe-the-server.7531/#post-77052
     
    Last edited by a moderator: May 20, 2015
  9. @PaiN this help's me not really i dont have any plugins of them what they talk about...
    @Wulf my Command-Line is still the same and i put back my backup from the evening and its work now.. i dont know why the server deleted the savedata 0 :(

    Map Size 6000x6000 Seed 2018
    here is again my plugin list

    [​IMG]
     

    Attached Files:

    Last edited by a moderator: May 20, 2015
  10. Wulf

    Wulf Community Admin

    Most likely your save was corrupted, as that's the exact behavior of it. I'd recommend copying the entire server and running some test servers with the same plugins, without some, and none to see if you can reproduce the issue.