1. Since last nights update my console is getting spammed with (18:41:09) | NullReferenceException: Object reference not set to an instance of an object

    It's coming in burst. Every minute or so I get 30 of these lines in 3 sec and then it stops.
     
  2. Wulf

    Wulf Community Admin

    Check your log under C:\Users\YourUsername\AppData\LocalLow\Facepunch Studios LTD\Rust or where -logfile is if set for the full error.
     
  3. This is happening on the server, not in my client :)
     
  4. Wulf

    Wulf Community Admin

    Yes, that's where it'd be still I believe.
     
  5. Ah, check, the output_log is wonderfull... :D Thanks Wulf

    NullReferenceException: Object reference not set to an instance of an object
    at Oxide.Plugins.SecurityLights.GetPlayer (UInt64 id) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.SecurityLights+SecurityLight.ShouldTarget (.BaseCombatEntity entity) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.SecurityLights+SecurityLight.OnTriggerStay (UnityEngine.Collider range) [0x00000] in <filename unknown>:0
     
  6. and what is the fix for this? i am getting the same thing
     
  7. NullReferenceException: Object reference not set to an instance of an object
    EAC.Decrypt (Network.Connection connection, System.IO.MemoryStream src, Int32 srcOffset, System.IO.MemoryStream dst, Int32 dstOffset)
    NetworkCryptographyClient.DecryptionHandler (Network.Connection connection, System.IO.MemoryStream src, Int32 srcOffset, System.IO.MemoryStream dst, Int32 dstOffset)
    NetworkCryptography.Decrypt (Network.Connection connection, System.IO.MemoryStream stream, Int32 offset)
    Facepunch.Network.Raknet.StreamRead.Start (Network.Connection connection)
    Facepunch.Network.Raknet.Client.HandleMessage ()
    Facepunch.Network.Raknet.Client.Cycle ()
    Client.Update ()

    Version: 23865
    Unloading 2 Unused Serialized files (Serialized files now loaded: 63)
    NullReferenceException: Object reference not set to an instance of an object
    at EAC.Decrypt (Network.Connection connection, System.IO.MemoryStream src, Int32 srcOffset, System.IO.MemoryStream dst, Int32 dstOffset) [0x00000] in <filename unknown>:0
    at NetworkCryptographyClient.DecryptionHandler (Network.Connection connection, System.IO.MemoryStream src, Int32 srcOffset, System.IO.MemoryStream dst, Int32 dstOffset) [0x00000] in <filename unknown>:0
    at NetworkCryptography.Decrypt (Network.Connection connection, System.IO.MemoryStream stream, Int32 offset) [0x00000] in <filename unknown>:0
    at Facepunch.Network.Raknet.StreamRead.Start (Network.Connection connection) [0x00000] in <filename unknown>:0
    at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
    at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <filename unknown>:0
    at Client.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    UnloadTime: 8.752281 ms

    Unloading 32916 unused Assets to reduce memory usage. Loaded Objects now: 55798.
    Total: 279.242121 ms (FindLiveObjects: 6.275882 ms CreateObjectMapping: 12.559889 ms MarkObjects: 250.971145 ms DeleteObjects: 9.433494 ms)
    [DOUBLEPOST=1511246993][/DOUBLEPOST]PLEASE HELP ME Wulf.
     
  8. I think I saw this when I tried to connect to my server without eac (secure 0)
     
  9. Wulf

    Wulf Community Admin

    That's when a player connects to the server without their client having EAC enabled.
     
  10. I get this NullReferenceException all the time. Update mods? I can not use all new mods like EasyVote. I have over 150 mods in and get this all the time. I have found this file, but what to do with it?
     
  11. Wulf

    Wulf Community Admin

    A NullReferenceException is a generic error in C#, which could be coming from anything. You'd need to provide more details for us to help you.
     
  12. also get Packet Flooding: Player Tick. there is nothing about this NullReferenceException in this file.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Skin download timed out: 1305364315
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Disconnect Reason: Packet Flooding: Player Tick
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Disconnected (Packet Flooding: Player Tick) - returning to main menu
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)