Since last nights update my console is getting spammed with (18:41:09) | NullReferenceException: Object reference not set to an instance of an object
It's coming in burst. Every minute or so I get 30 of these lines in 3 sec and then it stops.
Solved NullReferenceException: Object reference not set to an instance of an object
Discussion in 'Rust Discussion' started by Riddle, Oct 27, 2017.
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Wulf Community Admin
Check your log under C:\Users\YourUsername\AppData\LocalLow\Facepunch Studios LTD\Rust or where -logfile is if set for the full error.
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This is happening on the server, not in my client
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Wulf Community Admin
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Ah, check, the output_log is wonderfull... Thanks Wulf
NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.SecurityLights.GetPlayer (UInt64 id) [0x00000] in <filename unknown>:0
at Oxide.Plugins.SecurityLights+SecurityLight.ShouldTarget (.BaseCombatEntity entity) [0x00000] in <filename unknown>:0
at Oxide.Plugins.SecurityLights+SecurityLight.OnTriggerStay (UnityEngine.Collider range) [0x00000] in <filename unknown>:0 -
and what is the fix for this? i am getting the same thing
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@FunkyRusty Update your plugins.
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NullReferenceException: Object reference not set to an instance of an object
EAC.Decrypt (Network.Connection connection, System.IO.MemoryStream src, Int32 srcOffset, System.IO.MemoryStream dst, Int32 dstOffset)
NetworkCryptographyClient.DecryptionHandler (Network.Connection connection, System.IO.MemoryStream src, Int32 srcOffset, System.IO.MemoryStream dst, Int32 dstOffset)
NetworkCryptography.Decrypt (Network.Connection connection, System.IO.MemoryStream stream, Int32 offset)
Facepunch.Network.Raknet.StreamRead.Start (Network.Connection connection)
Facepunch.Network.Raknet.Client.HandleMessage ()
Facepunch.Network.Raknet.Client.Cycle ()
Client.Update ()
Version: 23865
Unloading 2 Unused Serialized files (Serialized files now loaded: 63)
NullReferenceException: Object reference not set to an instance of an object
at EAC.Decrypt (Network.Connection connection, System.IO.MemoryStream src, Int32 srcOffset, System.IO.MemoryStream dst, Int32 dstOffset) [0x00000] in <filename unknown>:0
at NetworkCryptographyClient.DecryptionHandler (Network.Connection connection, System.IO.MemoryStream src, Int32 srcOffset, System.IO.MemoryStream dst, Int32 dstOffset) [0x00000] in <filename unknown>:0
at NetworkCryptography.Decrypt (Network.Connection connection, System.IO.MemoryStream stream, Int32 offset) [0x00000] in <filename unknown>:0
at Facepunch.Network.Raknet.StreamRead.Start (Network.Connection connection) [0x00000] in <filename unknown>:0
at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <filename unknown>:0
at Client.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
UnloadTime: 8.752281 ms
Unloading 32916 unused Assets to reduce memory usage. Loaded Objects now: 55798.
Total: 279.242121 ms (FindLiveObjects: 6.275882 ms CreateObjectMapping: 12.559889 ms MarkObjects: 250.971145 ms DeleteObjects: 9.433494 ms)
[DOUBLEPOST=1511246993][/DOUBLEPOST]PLEASE HELP ME Wulf. -
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Wulf Community Admin
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I get this NullReferenceException all the time. Update mods? I can not use all new mods like EasyVote. I have over 150 mods in and get this all the time. I have found this file, but what to do with it?
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Wulf Community Admin
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Skin download timed out: 1305364315
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Disconnect Reason: Packet Flooding: Player Tick
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Disconnected (Packet Flooding: Player Tick) - returning to main menu
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)