Notifier [Unmaintained]
Discussion in 'Plugin Support' started by NobodyFTW, Feb 1, 2015.
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Here is the issue, line 42 on your config file:
The reason the error appears is for the fact that Notifier does not recognize what is between the { }, {server.ip} will be replaced with the server IP and {port} will be replaced with the server Port, so no need to do that.Code:http://{108.61.104.49}:{28016}
[DOUBLEPOST=1441427561][/DOUBLEPOST]Find that message in the config file and replace the {maxplayers} with {server.maxplayers} and the error should be gone. -
Thanks for the reply, the only reason I thought it was notifier is that the message appears after every notification.
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While I was updating my tests server I hadn't Oxide installed yet and I got that message spammed out as well like you can in the image below, so definately not Notifier, just to let you know.
Attached Files:
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Hi yeah I think it was Rust, I tried it as well. Sorry
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great! thanks! i am trying it now, problem should be gone. i had forgotten about the middle part, i was uncertain at the time to change it or not.
ty!!!
[DOUBLEPOST=1441491657][/DOUBLEPOST]its too soon to see if it worked... but i did put /map to get it to show url, and it did not work. it showed nothing and console showed nothing. :/
but if that is my only problem and the rest is fixed, i can handle that -
What you wanna do?
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Hi.
Do you have this message =
Code:(12:25:50) | [Oxide] 11:25 AM [Info] [Notifier v2.12.0] :: [ERROR] Unknown name format on advert message! (Message: Joueurs en ligne: {players} / {maxplayers} Sleepers: {sleepers}) -
Replace {maxplayers} with {server.maxplayers} and the error will be gone.
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id like it where /Map works but if not, its ok.
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If you have the ENABLE MAP LINK set to true, and the message is something like the default it will definately work:
Default:Code:See where you are on the server map at: <lime>http://{ip}:{port}<end> -
/3228 disconnecting:
at (wrapper managed-to-native) UnityEngine.Component:BroadcastMessage (string,object,UnityEngine.SendMessageOptions)
at UnityEngine.Component.BroadcastMessage (System.String methodName, SendMessageOptions options) [0x00000] in <filename unknown>:0
at BaseNetworkable.NetworkDestroy () [0x00000] in <filename unknown>:0
at Client.OnGroupDestroy (Network.Message msg) [0x00000] in <filename unknown>:0
at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
[Oxide] 8:29 PM [Info] [Notifier v2.12.0] :: 3228 left the server. (Reason: Disconnected)
my hosting says it's because notifier how to fix this? -
I see no reference of Notifier neither the error sounds like a Python error. Though it also seems you haven't paste the error in its full, there's something missing.
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i posted my config to u, it is set to true, and i left the map link same as defaults...
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I'm having an issue with Notifier with a Multiplay Server, me & the support chap have tried for a while to get it working but so far nothing.
We've installed fresh up to date copies, deleted and reinstalled, rebooted just about anything I can think of but for some reason Oxide isn't loading the add-on even though it's all there?
I've changed no configs etc... literally fresh basic install. I am all out of ideas. -
When you try loading it with oxide.load notifier, what does it tell you in the console?
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I get the same with Load or Reload:
"[Oxide] 12:14 PM [Error] Failed to load plugin 'notifier' (no source found)"
Even the support guy is stumped. We haven't a clue. -
Your Notifer file is IN the plugins folder AND has the right .py extension?
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Yes, downloaded latest version from the page this morning and dropped it into the oxide/plugins folder.
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other plugins work fine?
