NoSleepers

Moved

Total Downloads: 560 - First Release: Nov 13, 2015 - Last Update: Oct 3, 2016

5/5, 1 like
  1. iv tried removing and adding it and it still removes the player
     
  2. Hi Wulf, we have 0.4.1 installed and having the same issue as above. Have to manually reload the script to clean the sleepers up. Have KillExisting and RemoveCorpses set to true in the config. I'm interested, is the plugin waiting for a disconnect or something or is it just using some of the inbuilt functions to detect sleeping?

    Thanks
     
  3. Removes corpses just fine for me. But when someone dies by arrow or nail server console spits this out each time.
    Code:
    Setting parent to entity that hasn't spawned yet! (net is null)
    Failed to call hook 'IOnBasePlayerAttacked' on plugin 'RustCore v2.0.3836' (Null
    ReferenceException: Object reference not set to an instance of an object)
      at BaseEntity.SetParent (.BaseEntity entity, UInt32 boneID) [0x00000] in <file
    name unknown>:0
      at WorldItem.ParentBecoming (.BaseEntity ent) [0x00000] in <filename unknown>:
    0
      at BaseCorpse.TakeChildren (.BaseEntity takeChildrenFrom) [0x00000] in <filena
    me unknown>:0
      at BasePlayer.CreateCorpse () [0x00000] in <filename unknown>:0
      at BasePlayer.OnKilled (.HitInfo info) [0x00000] in <filename unknown>:0
      at BaseCombatEntity.Die (.HitInfo info) [0x00000] in <filename unknown>:0
      at BasePlayer.Die (.HitInfo info) [0x00000] in <filename unknown>:0
      at BaseCombatEntity.Hurt (.HitInfo info) [0x00000] in <filename unknown>:0
      at BasePlayer.Hurt (.HitInfo info) [0x00000] in <filename unknown>:0
      at BaseCombatEntity.OnAttacked (.HitInfo info) [0x00000] in <filename unknown>
    :0
      at BasePlayer.OnAttacked (.HitInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Game.Rust.RustCore.IOnBasePlayerAttacked (.BasePlayer player, .HitInf
    o info) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
    ject,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
    Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
    ization.CultureInfo culture) [0x00000] in <filename unknown>:0
    Unloading NoSleepers 1452 fixes this.
    I'm using CorpseDuration instead for now.
    I updated my server and copied in the latest Oxide with no change.
     
  4. Same problem here, i hope there will be a fix soon.
     
  5. Plugin not working, i have had no error's but sleepers don't get killed. Please fix
     
  6. Sleepers don't get killed anymore, can you put it on your list wolf? its not top priority but highly appreciated!
     
  7. Sleepers dont die, please fix @Wulf
     
  8. use zonemanager, with that you can disable loads of things just with one plugin. (like no sleepers, no oven toggle, pvp god etc etc etc)