NoSleepers

Moved

Total Downloads: 560 - First Release: Nov 13, 2015 - Last Update: Oct 3, 2016

5/5, 1 like
  1. Wulf

    Wulf Community Admin

    Wulf submitted a new resource:

    NoSleepers - Disables sleepers by killing players on quit

    Read more about this resource...
     
  2. Wulf

    Wulf Community Admin

    Wulf updated NoSleepers with a new update entry:

    0.2.0

     
  3. Wulf

    Wulf Community Admin

    Wulf updated NoSleepers with a new update entry:

    0.3.0

     
  4. With KillExisting set to false, shouldn't it not be deleting sleepers? Upon compiling, there's an error and it deletes all sleepers.
     
  5. Wulf

    Wulf Community Admin

    What was the error?
     
  6. Code:
    [11/25/2015 1:52:02 PM] [Oxide] 1:52 PM [Info] NoSleepers was compiled successfully in 1658ms
    [11/25/2015 1:52:02 PM] [Oxide] 1:52 PM [Info] Unloaded plugin NoSleepers v0.3.0 by Wulf/lukespragg
    [11/25/2015 1:52:02 PM] [Oxide] 1:52 PM [Info] Loaded plugin NoSleepers v0.3.0 by Wulf/lukespragg
    [11/25/2015 1:52:02 PM] [Oxide] 1:52 PM [Info] [NoSleepers] Killed 4 sleepers
    [11/25/2015 1:52:02 PM] 213.231.48.171:56622/76561198093659498/Daboo disconnecting: Object reference not set to an instance of an object
      at HeldEntity.OnHolster () [0x00000] in <filename unknown>:0
      at HeldEntity.DoNetworkDestroy () [0x00000] in <filename unknown>:0
      at BaseNetworkable.NetworkDestroy () [0x00000] in <filename unknown>:0
      at Client.OnEntityDestroy (Network.Message msg) [0x00000] in <filename unknown>:0
      at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
      at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0 
    The error ceases immediately after compiling. However, it deletes all prior disconnected sleepers. It would be cool if you could have sleepers but automatically delete corpses.
     
  7. Wulf

    Wulf Community Admin

    Wulf updated NoSleepers with a new update entry:

    0.3.1

     
  8. Are we able to get an option to only kill sleepers outside of cupboard radius? :)
     
  9. Wulf

    Wulf Community Admin

    I'll take a look, but no guarantees.
     
  10. Thanks :) Would be very handy for high pop servers!
     
  11. I wonder if there is a way to make this work with the connection DB so it will remove sleepers that are inactive for so many days... And also add a permissions for say VIP's as well?

    I use the auto purge right now but it doesn't seem to work correctly.. It says its removed the entites and players yet they are still there
     
  12. Wulf

    Wulf Community Admin

    This isn't meant to be that complex, there are other options out there for that sort of thing I believe.
     
  13. hey, confused... this plugin is making landmines and snap traps not work.
    i reinstalled whole server to find out that it is no sleeper plugin giving me this issue, how do i fix this
     
  14. admin can sleep true everything is ok.
    admin can sleep false traps and mines do not work.
     
  15. Wulf

    Wulf Community Admin

    I don't see how but I'll take a look when I get a chance today.
     
  16. Wulf

    Wulf Community Admin

    Wulf updated NoSleepers with a new update entry:

    0.4.0

     
  17. I loaded the mod and it killed all sleepers as per my config setting. However, people are still being allowed to sleep.

    I get this error:
    [Oxide] 13:22 [Info] Unloaded plugin NoSleepers v0.4.0 by Wulf/lukespragg
    [Oxide] 13:22 [Info] Loaded plugin NoSleepers v0.4.0 by Wulf/lukespragg
    [Oxide] 13:22 [Info] [NoSleepers] Killed 5 sleepers
    NullReferenceException
    Oxide.Plugins.AdminRadar+Radar.radar ()

    Which doesn't seem to affect anything. But, when someone logs out, I get this:

    189.83.215.105:55780/76561198255464697/Hipster disconnecting: NullReferenceException: Object reference not set to an instance of an object HeldEntity.OnHolster () HeldEntity.DoNetworkDestroy () BaseNetworkable.NetworkDestroy (Boolean immediately) Client.OnEntityDestroy (Network.Message msg) Client.OnNetworkMessage (Network.Message packet) Facepunch.Network.Raknet.Client.HandleMessage () UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:LateUpdate() Version: 16599
    80.56.15.81:59275/76561197979586330/kaRmA Ğђσšŧ disconnecting: closing
    [Oxide] 13:23 [Info] [Notifier] [TOP] kaRmA Ğђσšŧ disconnected. (Reason: Disconnected)

    And the sleeper count goes up and they are definitely asleep.
     
  18. Wulf

    Wulf Community Admin

    Looks like an error with the Admin Radar plugin not checking something properly. I'd suggest posting in that plugin's thread, NoSleepers can't account for what another plugin isn't checking.
     
  19. That's just when I load it.

    I get other errors when people logout sometimes. Othertimes there is no error. They just log out.
     
  20. Wulf

    Wulf Community Admin

    The on load is still something I can't check for, it's Admin Radar erroring, not this plugin. For the disconnect, I'd need to see that error.