Wulf submitted a new resource:
NoSleepers - Disables sleepers by killing players on quit
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NoSleepers
Moved
Total Downloads: 560 - First Release: Nov 13, 2015 - Last Update: Oct 3, 2016
- 5/5, 1 like
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Wulf Community Admin
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Wulf Community Admin
Wulf updated NoSleepers with a new update entry:
0.2.0
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Wulf Community Admin
Wulf updated NoSleepers with a new update entry:
0.3.0
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With KillExisting set to false, shouldn't it not be deleting sleepers? Upon compiling, there's an error and it deletes all sleepers.
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Wulf Community Admin
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Code:
[11/25/2015 1:52:02 PM] [Oxide] 1:52 PM [Info] NoSleepers was compiled successfully in 1658ms [11/25/2015 1:52:02 PM] [Oxide] 1:52 PM [Info] Unloaded plugin NoSleepers v0.3.0 by Wulf/lukespragg [11/25/2015 1:52:02 PM] [Oxide] 1:52 PM [Info] Loaded plugin NoSleepers v0.3.0 by Wulf/lukespragg [11/25/2015 1:52:02 PM] [Oxide] 1:52 PM [Info] [NoSleepers] Killed 4 sleepers [11/25/2015 1:52:02 PM] 213.231.48.171:56622/76561198093659498/Daboo disconnecting: Object reference not set to an instance of an object at HeldEntity.OnHolster () [0x00000] in <filename unknown>:0 at HeldEntity.DoNetworkDestroy () [0x00000] in <filename unknown>:0 at BaseNetworkable.NetworkDestroy () [0x00000] in <filename unknown>:0 at Client.OnEntityDestroy (Network.Message msg) [0x00000] in <filename unknown>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0 at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
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Wulf Community Admin
Wulf updated NoSleepers with a new update entry:
0.3.1
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Are we able to get an option to only kill sleepers outside of cupboard radius?
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Wulf Community Admin
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Thanks
Would be very handy for high pop servers!
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I wonder if there is a way to make this work with the connection DB so it will remove sleepers that are inactive for so many days... And also add a permissions for say VIP's as well?
I use the auto purge right now but it doesn't seem to work correctly.. It says its removed the entites and players yet they are still there -
Wulf Community Admin
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hey, confused... this plugin is making landmines and snap traps not work.
i reinstalled whole server to find out that it is no sleeper plugin giving me this issue, how do i fix this -
admin can sleep true everything is ok.
admin can sleep false traps and mines do not work. -
Wulf Community Admin
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Wulf Community Admin
Wulf updated NoSleepers with a new update entry:
0.4.0
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I loaded the mod and it killed all sleepers as per my config setting. However, people are still being allowed to sleep.
I get this error:
[Oxide] 13:22 [Info] Unloaded plugin NoSleepers v0.4.0 by Wulf/lukespragg
[Oxide] 13:22 [Info] Loaded plugin NoSleepers v0.4.0 by Wulf/lukespragg
[Oxide] 13:22 [Info] [NoSleepers] Killed 5 sleepers
NullReferenceException
Oxide.Plugins.AdminRadar+Radar.radar ()
Which doesn't seem to affect anything. But, when someone logs out, I get this:
189.83.215.105:55780/76561198255464697/Hipster disconnecting: NullReferenceException: Object reference not set to an instance of an object HeldEntity.OnHolster () HeldEntity.DoNetworkDestroy () BaseNetworkable.NetworkDestroy (Boolean immediately) Client.OnEntityDestroy (Network.Message msg) Client.OnNetworkMessage (Network.Message packet) Facepunch.Network.Raknet.Client.HandleMessage () UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:LateUpdate() Version: 16599
80.56.15.81:59275/76561197979586330/kaRmA Ğђσšŧ disconnecting: closing
[Oxide] 13:23 [Info] [Notifier] [TOP] kaRmA Ğђσšŧ disconnected. (Reason: Disconnected)
And the sleeper count goes up and they are definitely asleep. -
Wulf Community Admin
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I get other errors when people logout sometimes. Othertimes there is no error. They just log out. -
Wulf Community Admin