For instance, my totem cost(stand)s in medium of the square. I near he does No Raid Zones. The Edges of the building are found on edge of the square. I ask the player to blast the wall and she peacefully bursts.
The Sides of the square have on 10 cells, what enlarge the zone of the incidence No Raid Zones that her(its) edges were found for sides of the square?
NoRaidZones
Moved
Total Downloads: 1,412 - First Release: Apr 14, 2016 - Last Update: Nov 13, 2017
- 5/5, 2 likes
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Add Extra Cell Layer": true
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Here is that I have found in NoRaidZones.cs
private new void LoadConfig()
{
_helpers.SetConfig("Settings", new Dictionary<string, object>
{
{"Auto Fill Stakes", true},
{"Add Extra Cell Layer", true},
{"Show Notification", false},
{"Refund C4", true}
});
That is to say it is necessary to add else: line Add Extra Cell Layer": true? -
I mean you open the oxide/config/NoRaidZones.json
Should look like this:
Code:{ "Settings": { "Add Extra Cell Layer": false, "Auto Fill Stakes": true, "Refund C4": true, "Show Notification": true } }
Save and reload plugin. -
Forgive please my desire to understand as all work)) In total all will look so:
{
"Settings": {
"Add Extra Cell Layer": false,
"Add Extra Cell Layer": true,
"Auto Fill Stakes": true,
"Refund C4": true,
"Show Notification": true
}
}
????
Or it is necessary that looked so:
"Settings": {
"Add Extra Cell Layer": true,
"Add Extra Cell Layer": true,
"Add Extra Cell Layer": true,
"Auto Fill Stakes": true,
"Refund C4": true,
"Show Notification": true -
No, just once.
Code:{ "Settings": { "Add Extra Cell Layer": true, "Auto Fill Stakes": true, "Refund C4": true, "Show Notification": true } }
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But уменя and was when I have here asked what enlarge zone of the action
{
"Settings": {
"Add Extra Cell Layer": true,
"Auto Fill Stakes": true,
"Refund C4": true,
"Show Notification": false
}
}
Wall cost(stand) on edge of the zone of the action of the totem and they burst С4
So I and has asked what enlarge area of the action NoRaidZones -
No need to change the plugin.
Only change the config like Souza explained.
The plugin create a default settings for the plugin. Never change stuff in the plugin this might make it not work anymore, always set your settings via the config. -
The plugin does not protect buildings in defined zones.
No error messages in log file, plugin successfuly compiled, but everybody can use C4 and destroy buildings in defined zones.
Can someone confirm or deny this? -
Deny The plugin is working for me currectly,
@SouZa said on page 2 download this version of NoRiadezone
No Raid Zones | Page 2 | Oxide -
19:11 [Error] NoRaidZones.cs(744,23): error CS0246: The type or namespace name `NetworkManager' could not be found. Are you missing an assembly reference?
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I installed the version of page 2 , but i doesnt work at my server... why?
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Is it possible to fix this plugin for latest patch?
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Wulf Community Admin
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Thanks wulf you are the best!
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Thank you very much Wulf !
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Hello there,
I've watch and edit a little, some plugins for Hurtworld, but i don't find any complete help for call API, i've watched on Docs, but there is no Call like OnPlayerDisconnected, in fact i am searching a solution to transform NoRaidZone in NoRaidOff. My idea is like that:
When a player decide to create his house (or the house of his clan) (Yes on my server, we are allowed to build only one house per clan), he type a command for protect his construction zone by the plugin. The plugin check when all of clan are disconnect, and when they are, allow anybody to destroy with C4. The raid drill, for me, should'nt be impacted by this plugin. I search any doc help please -
@Wulf any possibility you could have this include the new raid drill?