NoRaidZones

Moved

Total Downloads: 1,412 - First Release: Apr 14, 2016 - Last Update: Nov 13, 2017

5/5, 2 likes
  1. For instance, my totem cost(stand)s in medium of the square. I near he does No Raid Zones. The Edges of the building are found on edge of the square. I ask the player to blast the wall and she peacefully bursts.
    The Sides of the square have on 10 cells, what enlarge the zone of the incidence No Raid Zones that her(its) edges were found for sides of the square?
     
  2. Add Extra Cell Layer": true
     
  3. But where this write? And how much hutches this will add?
     
  4. On the config file. I think will add an extra square area for all sides.
     
  5. Here is that I have found in NoRaidZones.cs
    private new void LoadConfig()
    {
    _helpers.SetConfig("Settings", new Dictionary<string, object>
    {
    {"Auto Fill Stakes", true},
    {"Add Extra Cell Layer", true},
    {"Show Notification", false},
    {"Refund C4", true}
    });
    That is to say it is necessary to add else: line Add Extra Cell Layer": true?
     
  6. I mean you open the oxide/config/NoRaidZones.json
    Should look like this:
    Code:
    {
      "Settings": {
        "Add Extra Cell Layer": false,
        "Auto Fill Stakes": true,
        "Refund C4": true,
        "Show Notification": true
      }
    }
    so you change "Add Extra Cell Layer": false to "Add Extra Cell Layer": true,

    Save and reload plugin.
     
  7. Forgive please my desire to understand as all work)) In total all will look so:
    {
    "Settings": {
    "Add Extra Cell Layer": false,
    "Add Extra Cell Layer": true,
    "Auto Fill Stakes": true,
    "Refund C4": true,
    "Show Notification": true
    }
    }
    ????
    Or it is necessary that looked so:
    "Settings": {
    "Add Extra Cell Layer": true,
    "Add Extra Cell Layer": true,
    "Add Extra Cell Layer": true,

    "Auto Fill Stakes": true,
    "Refund C4": true,
    "Show Notification": true
     
  8. No, just once.

    Code:
    {
      "Settings": {
        "Add Extra Cell Layer": true,
        "Auto Fill Stakes": true,
        "Refund C4": true,
        "Show Notification": true
      }
    }
     
  9. But уменя and was when I have here asked what enlarge zone of the action

    {
    "Settings": {
    "Add Extra Cell Layer": true,
    "Auto Fill Stakes": true,
    "Refund C4": true,
    "Show Notification": false
    }
    }
    Wall cost(stand) on edge of the zone of the action of the totem and they burst С4
    So I and has asked what enlarge area of the action NoRaidZones
     
  10. No need to change the plugin.
    Only change the config like Souza explained.

    The plugin create a default settings for the plugin. Never change stuff in the plugin this might make it not work anymore, always set your settings via the config.
     
  11. The plugin does not protect buildings in defined zones.
    No error messages in log file, plugin successfuly compiled, but everybody can use C4 and destroy buildings in defined zones.
    Can someone confirm or deny this?
     
  12. 19:11 [Error] NoRaidZones.cs(744,23): error CS0246: The type or namespace name `NetworkManager' could not be found. Are you missing an assembly reference?
     
  13. I installed the version of page 2 , but i doesnt work at my server... why?
     
  14. Is it possible to fix this plugin for latest patch?
     
  15. Wulf

    Wulf Community Admin

    Quickfix (untested) for Hurtworld update:
     
  16. Thanks wulf you are the best!
     
  17. Thank you very much Wulf !
     
  18. Hello there,
    I've watch and edit a little, some plugins for Hurtworld, but i don't find any complete help for call API, i've watched on Docs, but there is no Call like OnPlayerDisconnected, in fact i am searching a solution to transform NoRaidZone in NoRaidOff. My idea is like that:
    When a player decide to create his house (or the house of his clan) (Yes on my server, we are allowed to build only one house per clan), he type a command for protect his construction zone by the plugin. The plugin check when all of clan are disconnect, and when they are, allow anybody to destroy with C4. The raid drill, for me, should'nt be impacted by this plugin. I search any doc help please :)
     
  19. @Wulf any possibility you could have this include the new raid drill?